This is another game that was created in the early 80's to ride the coat tails of the success of Trivial Pursuit. There is no board, so you have to keep track of your correct answers on the handy included notepad. The trivia questions are on very looking familiar cards, and each card also has a category associated with it - go figure. The most interesting...
The Biography Guessing Game. Spend some time with some famous people! Profiles is the new game that gets you up close and personal with 500 of the most famous people from the past and the present! Listen to the catagory, decide whether you want multiple choice, then hear the question. Score one point when you answer correct using multiple choice, three...
Progress is an LDS trivia game designed to help stimulate an interest in studying Mormon Doctrine. Players answer trivia questions in order from easiest to hardest. Each successive card is worth more than the preceding card. Players earn the highest points answered correctly. For example, if a player correctly answers a 2 point question and a 5 point...
Project Management Master is a Trivia-style board game with questions about Project Management on different knowledge areas, such as scope, time and quality management. The player, who first responds correctly one question of each of the nine knowledge areas, wins the game. The game is intended as a supplement instructional strategy for teaching project...
Taken from the back of the box: "Played with gloriously illustrated Character and Prompt cards and a variety of quotations from Shakespeare." This is a light game of memory and card collection requiring a familiarity with Shakespeare's plays. It is best suited to play after a dinner party. Match Prompt and Character cards to your Quotation cards to create...
The game consists of an 88 page book which includes the rules of play and descriptions of numerous propaganda techniques, 40 cards containing propaganda quotations, four 'prediction dials', and a score chart. Players decide on which section of techniques they wish to compete. (e.g.-Self-deception, Language, Irrelevance, Exploitation, etc.) One player reads...