A game of trivia, teamwork, & campaign strategy. Ages 10 and up, for 2-8 players. ELECTION! The Presidential Campaign Game 2nd Edition Overview: Citizens vote to elect our president. In this game, you can lead the campaign! ELECTION! is a game of trivia, teamwork, & campaign strategy. Players compete to be the first party to claim the most electoral votes...
"In a board game based upon the electoral college system, players advance or gain electoral votes by their ability and knowledge to correctly answer questions on the United States Constitution. The object is to win the election by being the first candidate to obtain 270 electoral votes. A spinner is used to determine which of five categories of questions...
ELECTRA - Sala Games, Germany c1920. A very early battery powered electric quiz game. Touch one contact to a question and when you hold the other contact to the correct answer a bulb lights up. Contains 6 printed Q&A sheets, Inventors & Discoverers, History, The Great War, General Knowledge, Ancient History, Geography, and another hand written Countries...
Multi Electro is a game where the players test their knowledge. The game board consists of 48 points where two and two points are connected with electric leads under the game board. On the left half of the board there are questions and on the right side answers. The two plug are connected to each end of the battery and when the plugs are placed on the two...
This game exists out of 2 books (an expansion of 2 other books came as well). You place the book in the electronic device "computer" and put in the code of the page you want to play. Now you get trivia questions about the subject on the page of the book. This game can be played with two as well as alone. The electronic device is there, just to see whether...
The child plays with elefant Milly and has the choice of two variants of the game, a discovery variant a quiz variant. In the discovery variant Milly demonstrates how to use Electro Star, the child gets familiar with the colour families - red, blue, green, yellow, pink, orange and white. Milly explains to the child what it sees and gives out the...
An electric first "computer" with 80 different lectures in several subjects, optical and acoustic signals stimulate hand-eye-coordination and an optical self-correction mechanism shows the correct answer after two false ones. The colourfully illustrated cards are numbered according to difficulty, a button lights up beside a question and the child has to...