As you carve out colonies in the New World, you’ll face competition from the native inhabitants defending their homes and European powers on the same quest as you. Whether your colony establishes peaceful trade or wages war with these rivals, the choice is yours. But beware—as your power grows, your king’s goodwill turns to jealousy, and soon your people...
This game was developed as a German / English / French joint venture to develop an educational game about colonialism. Each player is a colonial power, all arriving on the same continent at the same time. The continent is divided into regions, most of which are coastal. Each player starts with one settlement, a 'resource' and a port somewhere on the coast....
This a post-apocalyptic stock trading game.The World ended, and now it is re-building. Race to be the first millionaire int he new world. Players will be encouraging their commodities to be the new currency for the world to trade with. Each player will control a commodity they can use to barter, trade and work to increase or decrease the value of. The...
Like many of the great interstellar conflict games of our time, the story centers around a war where one empire emerges victorious. The game of Commonwealth, however, immerses players into a universe where that war has already happened. In a galaxy not so far away from our own, the victor of this old war has endured for centuries after the last of their...
Explore a dark, unsettling world and battle your opponents in this turn-based strategic board game in which you take on the role of a leader of a sinister secret society. Your objective is no less than to take over the world! Peppered with biting black humor, Comploty is the world's first board game based on conspiracy theories that actually exist. You'll...
In Cones of Dunshire, a gaming experience for 2-12 players, the goal is to accumulate cones: four cones wins, but in order to get a cone you have to build a civilization...which is where the Spirit Cards come in. Each player takes on the identity of one of two wizards, a maverick, the Arbiter, two warriors, a corporal, or a ledgerman (who doesn't play but...
Conquest Europa is a derivative of Britannia, which deals with the full scope of European history from AD400 (The Fall of the Roman Empire) to AD1480 (The Fall of Constantinople). As with Britannia players control various historical factions (Romans, Huns, Mongols, Persians, Poles, Ottomans etc) and gain victory points from pre-defined activities...
The year is 10,000 bc, take control and start your nation. Germany, Great Britain, France, the USA, and the USSR. 2-5 players lead their nations from the ancient era to victory! Explore different routes on the techtree. As you discover stronger and deadlier weapons, your enemies will coward in your power. If destruction isn't your cup of tea you can...
In the board game Console Romano, players are Roman citizens who try to expand their power in the city of Rome, while resources are stored in preparation for war with other countries. When war occurs, if you can supply resources for the military services, you receive honor points. Console Romano has an action-selection system in which players will...
It is a game for a player that combines time progress with technological development and a simple military strategy system. The objective of the game is to deplete the deck of chronological events and reach the year 1463 (last card of the deck) in possession of at least Constantinople. The game is lost if the player is not in possession any moment of...