Ancient Empires is an action-programming, area-control, civilization game of expansion, conquest, and cunning decisions. In just a small box, it packs the feel of an epic empire-building experience. Players take the role of rising civilizations, competing for dominance across a modular map divided into regions rich with resources, settlements, and natural...
The board game Ancient Greek City States is a turn based economic and war game, for 2 to 4 players, set during the 5thc B.C in southern Greece. The game includes 1 map of Southern Greece 32” x 36” at 8 miles to the inch, circa 5thc B.C., 1,680 economic chits, 1,960 military and control chits, 760 number counters, 3 player aids, Greek money and 4-6sided and...
The 'Ancient Mediterranean' is a civilization Euro style game for 2 to 5 players with easy rules and relatively short gameplay. (1-2 hours) In this game each player controls one of the 5 ancient cultures that settled around the Mediterranean Sea in a fictive period BC: Romans, Greeks, Persians, Egyptians and Carthaginians. Each turn in the game represents...
Starting from humble beginnings, you must lead your civilization to greatness. Harvest, hire, build, and plan your way into the history books! At its heart, Ancient Realm is a civilization-building-themed puzzle game in which you try to maximize your points by deciding which blocks to keep and which to build over, while carefully managing your resources....
Making history isn't always easy. Celebrate your triumphs with grand monuments while managing the misfortunes that plague your growing civilization. This 6-card expansion randomly replaces some of the standard game’s Districts with special Districts featuring Monument and/or Misfortune blocks. Monuments to your civilization can be constructed without any...
The course of history can be steered by powerful leaders. Achieve their goals alongside other major milestones to make the most of their singular talents. Leaders - Set I introduces 6 renowned leaders from major eras in history. One leader takes control of your civilization at setup, adding a new scoring requirement that must be met at the end of the game....
The course of history can be steered by powerful leaders. Achieve their goals alongside other major milestones to make the most of their singular talents. Leaders - Set II introduces 6 renowned leaders from major eras in history. One leader takes control of your civilization at setup, adding a new scoring requirement that must be met at the end of the...
A twenty-card trick-taking game for two players that fuses with civilization-building games by making each card representative of a city one is trying to add to one's empire. Winning a trick is decided in the usual way of highest-ranking card, but it is bonuses applied to the leaders of one's cities and the buildings they contain that determines the winner...
A downloadable mini-expansion created for Kulkmanns' G@mebox SPIEL14-reports. Rules: When a player sends a citizen here, he may pay 1 coin to temporarily gain 1 sword. He may then immediately draw the top 3 Titans and attack one of them. This temporary sword can count for additional Titan attacks in the round. Although technically compatible with The...