This card game consists of 64 cards (5 collections of 12 cards each and 4 jokers) and play money. On your turn, you may buy an unknown card, sell a collection consisting of 6 cards at least, pass and pay a fee or auction off any amount of your cards. You may ask for a minimum bid. If nobody buys, you keep your cards and must pay a fee. A broken player must...
Classic card game for the whole family for tacting, bluffing and passing. The goal of the game: Be the first to take the “Golden 12” and note as few points as possible at the end of each round. You win a game round if you place the “Golden 12” (or more) as the last card (s) on the discard pile. Whoever has the least points at the end of the game (3 rounds)...
Ausgerechnet Hamburg uses the same game play as the other Ausgerechnet! titles: Players deal three piles of 15 location cards from a deck of roughly 200 cards (naming locations related to Hamburg for this edition), then place an interlude card between each set of piles to make a deck of 45 cards. One location card is placed on the direction board, which...
Ausgerechnet Köln uses the same game play as the other Ausgerechnet! titles: Players deal three piles of 15 location cards from a deck of roughly 200 cards (naming locations related to Cologne for this edition), then place an interlude card between each set of piles to make a deck of 45 cards. One location card is placed on the direction board, which has...
In this re-themed edition of Ausgerechnet Buxtehude, we are now trying to learn the geographical locations of cities and sights in Austria. Players place cards on the table according to their relative location. Other players may doubt the accuracy of the placement you made. Should the accusations turn out to be true, you would have to give out a scoring...
A Berlin city version of "Ausgerechnet Buxtehude," which is, itself, a 2-dimensional geographical variant of Urs Hostettler classics like "Ein Solches Ding/Such a Thing" and „Anno Domini." Players take turns placing a location card somewhere on the N-S-E-W grid in relation to previously placed cards. After each card is placed, a player may doubt its...
This game is based upon the players drawing a mission card, and attempting to complete this mission. Players do not reveal their missions to the other players. There are 3 different classes of ships to choose from. Players can see what their opponents ships are, and narrow down the potential mission of their opponent. As the game progresses, players...
Two great factions, Loyalists and Rebels, are fighting a fierce civil war. The treacherous Usurper tries to gain total power for themselves. In addition to their secret identity, each player has a secret rank. A high rank allows you to issue orders to other players but also makes you a target for assassination if discovered. If your rank is low you can try...
For solo play. A set of additional cards to be used with the base Autobridge game that includes hands (or scenarios) which feature specific deals that are intended to challenge the player and promote improved play. The set includes deals 01 - 32 inclusive, covering hands that are more complex than the hands for beginners. This set, Group 15, was edited by...
For solo play. A set of additional cards to be used with the base Autobridge game that includes hands (or scenarios) which feature specific deals that are intended to challenge the player and promote improved play. The set includes deals 33 - 64 inclusive, covering more complex scenarios than beginner sets. This set, Group 16, was edited by Alfred...