Are you ready for Act II? Play as iconic characters as you challenge players to a Battle of Strength or a Battle of Wits using Shakespearean insults and the art of bluffing! Steal The Show! is a race to collect five comedy masks, and the first player to do so wins. If a player receives five tragedy masks first, however, they're eliminated from the game. In...
Who will be the star of the show? Play as iconic characters as you challenge players to a Battle of Strength or a Battle of Wits using Shakespearean insults and the art of bluffing! Steal The Show! is a race to collect five comedy masks, and the first player to do so wins. If a player receives five tragedy masks first, however, they're eliminated from the...
Steal This Game was designed by Dávid Turczi on the spot at SPIEL 2016 after an unfortunate incident left the publisher a full cash box short. This nanogame, playable by two players in five minutes or less, fits on a postcard (with two dice supplied by the players). The players take turns being robbers and exhibitors at a board game trade fair — rolling...
From game summary on box: A brilliant dimension lies before you and a cunning battle must be fought. Your powerful Stealth Force has been protecting its portion of Dimension Gemstone for centuries, but the enemy has been looming ever closer; threatening to conquer your territory. Strategy - You may find that your only protection is your wide array of...
In the state of R’yan, five factions of the population rise against Emperor Flaut III: Students, Beggars, the City Guard, Alchemists, and the Apparats, medieval robots with a living soul, implemented by said Alchemists. These factions must work together to overcome the Emperor, but only one will eventually rule the future country. Otherwise, Flaut III...
Description from the designer: Steampunk Admirals is a skirmish card game where two people duel in steampunked WWI ironclads. Each player manages three dreadnoughts that are fighting over the dominion of the solar system. The rules of engagement from the Treaty of Venus after the First Worlds War limit acts of aggression to one-to-one ship combat. Ships...
Steamwork Arena is a quick playing, diceless, customizable, miniature-based fighting game. You're the pilot of a steamwork mecha in an arena battle with one or more other mecha. During play, you move your mecha's miniature around an un-gridded playing area, attacking and being attacked by your opponent(s). Here's the big gimmick: You have a special card...
Played on a wooden board with wooden horses, jockeys and fences, Steeplechase has you trying to win a steeplechase event by outbluffing and outguessing your opponents. You race along the track to the finish line jumping hurdles on the way. Each round one player picks a disc with a movement number on it for all the players at the table. Each other player...
Werewolf is a party game of lies, deceit, & accusations. Are you devious enough? 20 Villager Cards, 10 Werewolf Cards, 8 Wild Cards, 2 Seer Cards, 2 Doctor Cards, 2 Moderator Cards, 2 Village Drunk Cards, 2 Witch Cards, 2 Alpha Werewolf Cards Play with up to 35 people (or two 20 person games!) Most well-designed Werewolf game that exists. —description from...
Strong Stories: True or False is a board game for 5 players, in which you trick each other. Tell each other tall stories and let the others judge whether the story is true or whether you make it up on the spot. The more players you trick, the longer your nose becomes. Whoever has a long nose first wins the game. —description from the publisher (translated)...
Each player vies for control of the constellations which are worth victory points. There are 12 constellations and players use "Stars" to bid for the control. Each star is worth some amount of control over the constellation, and there is a "Double" star and a "Black Hole" star thrown into the mix. There is some aspect of bluff in the game since some of...