A game about cooperation, bluffing and deception. Sabotør ("Saboteur") is a game where good cooperation is the key to success! Together with your teammates, you must cross the Atlantic Ocean in a galleon, but there are secret saboteurs who have only one goal in mind: Make sure the ship never reaches its destination, without being revealed. This is a game...
Welcome those who enter the territory of the Sack Men. Krampus, the supreme lord, and tyrant, leads a legion of sack monsters that snatch unwary souls roaming around in the dark of night. Your goal is to help a crew equipping themselves with the best sacks available and seize the highest numbers of souls, so you can gain the favor of your supreme lord. The...
It has come time to honor the traditions of the past. The members of our Great Society have gathered to perform the Sacred Rites this summer solstice, honoring our most divine symbols and idols. Except for the part where not everyone remembers what they were. To play Sacred Rites, players take on the mantles of Believers, each privately informed of the...
User summary: The publisher refers to サイコロのアレ (Saikoro no Are) as 'That Dice Game' (an ironic joke). Saikoro no Are is a mind game that uses dice, but players are not allowed to roll any die. Active player's goal is to earn points by making a specific hand, such as three of a kind or four dice in sequence, with six dice. Non-active players' goal is to...
Are you telling the truth or bluffing? Keep your opponents guessing as you pass tiles around the table and try not to get caught being too obvious. Watch out for the Dark Kingdom villains, though, because they can mess with your plans. When one player triggers the end of the game they are defeated and the player with the most number of Success Tokens is...
Saints and Scoundrels is a pulp-themed card game of bluffs, counter-bluffs, and a psychotic doctor. It is a casual game for 2 to 6 players. Typical gameplay is 20 to 30 minutes. Players are private detectives on the trail of a serial killer. They’re also sabotaging each other’s investigations. One person has offered to help you – Dr. Xyko (aka Dr. Xyko the...
さかさま人狼 (Sakasama Jinrou) is an upside-down Werewolf game from Japan. By turning the idea of the normal wargame upside down, a new game has been created! Players are wolves, not humans. Suspension by vote is gone, and the wolves attack. Werewolf attacks are also the cornerstone of human positions in upside-down werewolves. The hunter shoots wolves every...
It's 1692 and dark magic runs rampant in the New World. A covenant of magic users is plotting to kidnap the members of 4 different merchant families that have been talking a little bit too much to the magistrates in charge of the witch hunt. But this is not an easy task: the practitioners will first have to collect the ingredients for the powerful spells –...
A dark game of curses and lynching... The Salem Curse is a hidden roles type game in which the players take on the roles of innocent villagers, law enforcement, and yes, even a witch. The Salem Curse offers a new spin on the classic "werewolf" style game with a unique mechanic that actually has the witch curse the other townsfolk right out in the...
Салон Пана Фарта ("Salon of Mr. Fortune") brings the excitement of gambling into a strategic and social tabletop experience. Designed for 2 to 15 players, it challenges participants to make calculated wagers on different aspects of revealed cards, including color, type, and quantity of symbols. Players can also bet on whether others will succeed or fail in...
Salunatics is a fast-paced bluffing and deduction card game set in a chaotic Wild West saloon brawl. Each player holds a hand of characters and dollars, while one player takes the role of Sheriff for the round. The Sheriff plays a card face-up, and everyone else must “follow” by playing cards face-down — supposedly matching the Sheriff’s suit or rank. But...
サメマン (Same-man), meaning Shark-Man, is a hidden identity card game from Japan. Using multiple-choice questions with 3 choices, try to deduce the identity of the Dolphins disguised as humans to smuggle themselves into our society. Presumably, there is no way for dolphins to know how we think and reach the right answer determined by majority vote! However...