Players take turns giving clues to their fellow participants. Clue givers try to construct one-word clues that will lead others to guess the Proclaim! word. There are up to 3 rounds for each word, and the earlier the round, the more points that are awarded to the clue givers and correct guessers. The more people that guess the correct Proclaim! word, the...
Treachery! is the first expansion to Professor Pugnacious' Portfolio of Perils, Pugilism, and Perfidy-the Card Game of Victorian Combat. It focuses on Failure-both making opponents lose, and avoiding being forced to fail. It introduces a new class, the Traitor, who benefits by making the other players fail in their endeavors, a new mechanic, Stealth, which...
Description from the publisher: In Project Airlock, the crew of a starship must work together to survive the hazardous journey back to their home planet. However, one member of the crew is secretly a saboteur, plotting to destroy the ship. The other crew members must do their best to keep the ship intact and force the saboteur out of the airlock, but if...
Don't look now, but you're being watched! They know you've found Project KGB, the secret undercover spy training camp! Game 2 of 2 in a series called "Spy Training Games" and issued in 1973 by House of Games Corporation Limited (Bramalea, Ontario, Canada) Game 1 is "Project CIA: The Secret Formula". Game 2 is "Project KGB: The Double Agent". In Game 2...
Project Titan is a sci-fi strategy card game set in a distant future where powerful factions compete for survival, influence, and control across hostile space. Players build custom decks from a pool of collectible cards and command ships, deploy units, and manage limited resources while navigating dangerous encounters and rival factions. Strategic...
Propaganda is a negotiation game for 3-5 players. In it 2 players take photos of dice they've rolled onto the board and use those photos to try and convince the Superpowers (the other players) that they're the one losing and needs the most help. The Superpowers then each award points to one player, based solely on the information the other players have...
In Propaganda, players take on the role of rival Chief Propaganda Officers (CPOs) competing to influence society across ten Propaganda Sectors, including Government & Politics, Media & Communication, Religion & Spirituality, Science & Technology, Economy & Finance, and more. Players move around the board collecting Credibility, placing Lobbyists, forming...
This print-and-play expansion for Propaganda adds several new boards and 3 new types of cards. Many of the new boards have their own sets of rules, including a board where players can control oil (rewarding superpowers who favor them), a board where the value of dice are used to bid over areas, and a board where photos are unlimited but certain spots are...
In Provenance you assume the role of an amateur antiques dealer. The aim of the game is to make as much profit as possible by buying and selling antiques. Take advantage of market trends to sell your items when there is a higher demand, but be careful not to hold on to or hoard too many items as that comes with hefty storage fees. Spend time researching...
Party game for 3-10 players. The goal is to guess other players' answers to particular, indiscreet and embarrassing questions. Score points and discard your question card by correctly guessing their answer. If not you lose your points and change your question card. Score 100 points or discard all your cards to win. 250 x red backed question cards 60 x red...
The BoardGameGeek glossary helpfully includes the term "fart-factor" for those who have wondered how to describe the gassy sound created when pushing down on a box lid. Who knew that someday a couple of game designers would move the farts from inside the box to the front cover? Yes, PRRRT... – from the designing duo of Ludovic Maublanc and Bruno Cathala –...
Psiduel is an intense, psychological dueling game for two players. Players take the role of psionic test subjects, pitted against one another in an "experiment" only one of them can survive. It is visceral and fast; playable in under 15 minutes. At the beginning of a game, each player prepares a grid consisting of six cards face down. This grid represents...