A battle game of feints and bluffs where players vie for control of No Man's Land. Game play is comprised of selecting from a limited pool of resources, and committing them to action. Players face off knowing only how much has been committed, but not what specifically is sitting before them. When the wave is revealed, they battle and ground is gained or...
In Lazarus Rising Games' modern revival of the classic card game, OverPower sees players assembling a team of 4 characters and building a custom deck containing associated Special cards for their team, numerical Power cards, and other tactical actions. Each character possesses a "power grid" which defines their proficiency in the areas of Energy, Combat...
User summary: オワタ市の腹黒市長 (Owata-shi no haraguro shicho) is game from the Japanese doujin circle Hiruyumedo. In English, 'Owata-shi no haraguro shicho' means 'Evil Mayor Of A Hopeless Town'. This is a game with the theme of a rigged mayor election and corruption along with an identity-hiding mechanism; and unbalanced team competition. The overall flow is...
Between December 1941 to August 1945, a sea war was fought in the Pacific unlike any before, as the long-range striking power of aircraft carriers ended the 250-year reign supremacy of the battleship. Pacific Command is a tabletop wargame of WWII naval combat in the Pacific which puts you in control of dozens of warships and hundreds of aircraft; fighting...
Pacifist Raid is an asymmetric psychological chase game for 3 to 4 players. One player takes on the role of a fleeing "Pacifist Demon King," while the others form a team of Heroes dedicated to hunting him down. The game unfolds over a series of rounds where all players take their turns simultaneously. In each round, players secretly program a sequence of...
The Al Capone Expansion introduces a brand-new hero to "Pacifist Raid". But don't let his legendary name fool you—at the start of the raid, Al Capone is a shadow of his former self. He is the ultimate "Late-game Powerhouse" character. He begins the gmae entirely powerless, lacking any special abilities, and even starts by draining a portion of your initial...
12 cards (with positive, negative, and special powers) are revealed one after the other. Each time a card is revealed, the players try to acquire it by secretly choosing a number of flies(each player starts with 5 black plastic flies), and guessing the total number of flies chosen by all of the players. The used flies become the reserve in the middle of...
As a new courier, it's your job to race around a city collecting packages and returning them to the depot to score points. Only problem is, there's up to three other players doing the exact same thing in this 2 to 4 player madcap game! Players secretly choose a numbered card from their hand and play it simultaneously, with the highest number going first....
The Roanoke colony has established a fragile foothold in the New World, but the future is still uncertain. Beyond the palisades, the wild lands hold as many riches as they do dangers. Strange sounds have been heard near the river's whirlpools. Sinister totems have been seen at the edge of the forest. And some villagers have disappeared... Crops are dying...
Exclusive Kickstarter Content. Contains: 21 Villager cards 21 Suspect cards 7 Villager overview cards 7 Scenario cards 3 wooden Hunter action pawns 3 wooden Witch action pawns 30 wooden Gloom tokens 30 wooden Clue tokens 30 wooden Secret tokens 20 wooden Favor tokens 9 wooden Evidence tokens 4 Action cards 3 cloth bags 1 metal coin 3 content packs (each...
Duel between witch and a hunter Roanoke, its secret rites and forgotten pacts that haunt the very heart of the centuries-old trees. The witch has sought out these secrets to bend them to her will, ready to strengthen her curses with the raw essence of eras past, while the hunter does everything in his power to break these bonds and destroy his sworn...