HYDRA is a card game for 2-6 players, but at its core designed for 4 players. In this game, the order determines who attacks and who defends. As the attacker, you take on the role of the Hydra and try to successfully carry out your attacks and bring home your points (stake). You do this by getting rid of your hand cards before anyone else. The other...
You are "hyena heroes" who fight in packs Their usual style is to work together to defeat monsters. But everyone thinks "I just want to be able to slack off somehow..." All players work together to defeat enemy monsters that attack one after another. Each monster has a damage value. Players simultaneously choose an attack card from their hand. When...
In the deck-building game Hypnose, you are a hypnotist who is trying to be better than the other hypnotists, and to prove that you're the best, you want to lower your opponent's Mental Resistance to zero. You do this by expanding your base deck with books, courses, hypnotic tools, and weakening effects you can buy. Then challenge your opponents to a...
The year is 1955, and communism is spreading in the US Senate! One by one, it is silently overtaking a majority of the voting Senators--that is, unless the stalwart Special Investigator can help the remaining red-blooded, freedom-loving, true-blue American faction as they hold hearings in an attempt to oust the evil Original Communist in the nick of time....
On a stormy night, the mysterious package arrives. The lights go out. When the power is restored, the lights flicker on to reveal that the box has been ripped open and its contents stolen. All of us have something with us in our backpacks, handbags, satchels, etc., but one of us is The Thief. The Thief must make up a story about why they have the stolen...
I Cavalieri dell’Aria, or Knights of the Air. 2/10 players fantasy air combat game. Knights of two factions fly a fire-breathing beast, armed by a bow, a sword and a heavy crossbow. Pre-planned movement, then secret choice of actions. Appeared on E Giochi magazine, issue of November 1992. Later appeared again on Kaos magazine by Nexus Editrice, future...
I Don't Need to Outrun the Zombie is a game that combines press your luck dice rolling with the need to anticipate your friend's choices. Will they try to come to your aid, leave you to fend for yourself, or outright stab you in the back? Every player must choose what will best help them survive. Game play happens in phases. In the first phase of each...
The game is played with 5 dice that are marked like playing cards. They have values: 9, 10, J, Q, K, A. One player puts the dice in the box and shakes to randomize. The player then looks at the dice without revealing their value to the other players. The player who "rolled" states a value for the dice which may be true or false. The other players must...
Card game for youngsters. Each player is dealt some cards. In their turn, a player first spins the spinner. This will indicate, when it stops spinning, one of the five sets of cards included with the game. The sets are titled: Policeman Fireman Ballplayer Mary Milker Clown After spinning, a player must play one card from their hand, face down, that matches...
From the box: In I Drank What?, it is the party of the year, and all your worst enemies have been invited. You have brought along a bottle of poison to help spice the evening up. Funny, so did all the other guests. With all the witty banter and bumbling of the staff, you have lost track of which glasses of wine were poisoned. The only thing certain is that...