Primal Hex is a highly tactical game for 2–4 players. Together with your Warchief and an Advisor, you'll lead your tribe in a battle for control over a paradise-like land, where the soil is fertile and the game is plentiful. Over the course of four seasons, you'll use ever-changing resources (represented by the roll of 10 dice) to execute strategic orders...
Players are witches trying to make their potion. Each witch is associated to a secret color with match a cauldron. In turn each witch rolls a colored die and must put a face down mushroom in the cauldron indicated by the die using a wooden spoon. Other players try to guess whether she is putting a right color mushroom or a wrong one. Guessing right stops...
In the bustling streets of ancient Jerusalem, two groups of devoted followers strive to guide Jesus as He spreads His teachings and healing miracles. Each group seeks to inspire new communities of faith, carefully leading Him through unvisited regions to bring hope and light. Returning to places He has already preached is seen as lost time and dampens the...
Hi-Spy is a card game, where a player must get rid of his cards first to become the winner. There are 112 cards: - 78 number cards (numbers 1-6, 13 from each) - 7 UN cards - 7 War cards - 10 Peace cards - 10 Spy cards Players play cards face down under certain rules. The following player has the option to believe that these rules were observed, or he can...
Hida-furukawa is a unique bidding and bluffing game set in an old Japanese town. Being a merchant in the Edo period, you can make a difference to the quality of life of the people in Hida-Furukawa by setting up new stores on the street. The Emperor wanted to avoid any merchants to monopolise the city, therefore he approved for properties to be auctioned to...
As the fighting and turmoil subsides, the two remaining candidates vie for control of the newly established Senate Chambers and attempt to secure the power to rule Oshra peacefully. They do so by offering influential Heroes a position in their secret Council of Leaders. Whoever builds the strongest influence, will win. Gameplay In 7 turns, players...
Hidden Marks is a ruthless, strategic game where players are wanted assassin in a kill-or-be-killed world. Each turn, players have 3 actions that they can use to draw, bank, or use cards. Cards either can be saved in the hand to use for their card effects, or sacrificed to the bank to use as currency. There is no hand or bank limit, but there are cards...
Hidden War is a card game that takes place in a new dark fantasy world, with 4 to 8 players belonging to three different alliances. According to the number of players there are different goals, but basically everyone has to take its alliance to victory by surviving. Each player chooses a Hero card to determine a unique ability and receives a secret Faction...
Hide & Seek is a turn-based game. Seek raises a question against one person's Hide and will chase it... If you can locate and locate where you are, Seek Player wins. But Hide Player answers with lie only once to a question ... Hide, Interwoven with bluff, run away. Seek out the other person and see through the truth. Come and enjoy the strategy inference...
The Japanese card game HIDEOUT is the latest title in the Timebomb series. A remake of TimeBomb II, its mechanism remains the same but becomes more casual, after purging complex elements of the game. A traitor game that themes SWAT vs terrorists. Several terrorists go undercover among SWAT members, and you don't know who is the terrorist. If the...
High Noon was published in the Swiss gaming zine "AHA" #87/4. The board consists of 12 spaces, where 12 subsequent races are carried out. Each of the 4 players has 1 token and a set of 6 cards, numbered from 1 to 6. These cards are used to move the tokens. Every turn, all players play one of their cards simultaneously. Passing other tokens is possible at...
High Noon is an intense one-on-one memory game. On your turn, you can add a card to the stare down or gather the cards up and call “Draw!” If you draw, your opponent must recite the cards in the stare down from first played to last played. If your opponent succeeds, he or she gets the cards. If your opponent fails, you get the cards. The player with the...