A promo card made for the Man vs Meeple Kickstarter project 2018. Setup: Add this promo character token to the investigator & cultist tokens. Rules: When you are dealt this token, reveal it, then: If there was both an investigator and cultist token not used during setup: Take those two tokens and choose one as your role. Discard the other secretly. If both...
Welcome to a social experiment in trust and temptation. The group has been awarded one million dollars to share equally—if everyone can agree to do so. But in the center of the table lies the button, daring any player to press it and claim the entire fortune for themselves. Each round, players secretly decide whether to trust or doubt the group’s...
Whimsy the chimera is sleeping and if you wake him up, he might be annoyed and bite ! Use items to try and wake up Whimsy safely and get him to bite your opponent until he loses all of his Health Points. Roll several dices to set up the initial state of the game, prepare accordingly and start guessing. Very simple game you can explain and play within five...
Is a donkey going to make it up the steep walls of the Grand Canyon? Normally? Yes. But you and your fellow donkey handlers need to get loads up to the top of the route as well. You need to have a keen eye for how much each donkey can carry. Make the right calls, use the favors of employees at the best time and deny contracts that you don’t believe in. In...
Donner Dinner Party is a rowdy game of frontier cannibalism! Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846, players are members of the ill-fated Donner Party wagon train, stranded...
A game about weathermen where the object is to predict the correct weather. Doing this correctly moves a frog up a ladder -- the player with the highest frog at game end is the winner. Play revolves around 36 weather cards which have different weather symbols; 1, 2 or 3 white or black clouds. The board is a 4x4 grid with pictures of different houses along...
The game of the great American lawsuit. In this fast-paced card game, each player becomes a lawyer, who weighs the facts of the case, examines the law, watches out for hostile juries, and even occasionally deals with stubborn clients. In Doolittle & Waite, as in the real world of legal disputes, players deal head-on, negotiating, bluffing, and even...
You can think of Dope Dealer as "speed Werewolf" or "mini Resistance" using ordinary playing cards. It's primarily for four to six people; deal the Ace of Spades, King of Diamonds and then two to four Jacks depending on how many people are playing (one card each; for more people, add in Queens too). Cards are kept secret; each player's card gives him/her a...
In this game, at least four players try to get rid of their hand cards by discarding either the matching color, number or symbol on the discard pile. But since everyone wants to win, there is of course the possibility of repeatedly putting a spoke in your fellow player's wheel. Action cards can be used to attack them and prevent someone else from playing...
In DoppioGioco a Berlino, every place (café, museum, street or building) can be the perfect stage to meet other spies. Players are secret agents of the two main opposing agencies: CIA and KGB. In every turn, someone will have to secretly contact another spy, making a gesture but trying not to be yielded by the others, and give them a precious top secret...
From the author's homepage: Double Agents is published as an insert in the french boardgame magazine "Des Jeux sur un Plateau", in the October 2005 issue (#20). In this card game, each player is trying to manipulate five double agents with ambiguous loyalty, and to guess which ones are working for him and which one for his opponent. Hidden information...