Criminal City, 2019. Here, every day, the eternal struggle between the Law and the "Interstellar Mob" is rekindled without respite and shows no signs of dying out, also due to the scarce resources available to the police. The 3 powerful interstellar criminal factions are fighting to command the entire city, fueling the black market, the corruption and the...
This micro game consists of just five cards: 1) Criminal; 2) Detective; 3) Witness; 4) Bystander; and 5) Suspect. It reimplements "Criminal Dance" (犯人は踊る), which is a game of deduction, bluffing, and outguessing. Each player is dealt a card that represents his/her identity. One of the extra cards is put in the center, face down. The card in the center...
User Summary: Among a group of detectives there is the perpetrator of a murder. The culprit is one of the players, and the other players become detectives. The players investigate the "time of the crime", "weapon", "motivation" and "perpetrator" of this incident. The detective who manages to correctly identify these four elements wins. Otherwise, it will...
This is a Mafia/Werewolf variant with a number of twists that change the game dynamics. Players are dealt a number of cards per round that affect powers, enhance capabilities etc. Further twist lies in the fact that players "lynched" or "murdered" still take part due to ability to re-enter game. This increases player retention after multiple game sessions....
A crime wave hits the city. The police round up the usual suspects: including you. In order to escape prison, you’ll have to accuse your fellow criminals of the crimes under investigation. Criminals is a psychological party card game for 3-9 players, in the style of such games as Werewolf and The Resistance, from the game design team of Origins...
Description from the publisher: Death Grip is kidnapping innocent citizens in the city, but there is hope! A new hero – Crimson Crush – is in town, and he will use his special powers to put an end to Death Grip. In Crimson Crush, you play your cards smartly to score points with the hero, while trying to have Death Grip kidnap citizens to give negative...
Crimson Ridge is a strategic two player card game in which heroes battle each other to capture arenas for their faction by spilling the blood of their enemies. Players play cards face down and reveal them simultaneously to resolve battles. The strategy comes from knowing what your opponent has left in their deck and forecasting their next move. Winning a...
Each player is given a set of 12 weapon card. Card list a weapon and a number of points for that weapon. e.g.- '1000 Screaming Peasants Waving Pitchforks' is worth 1 point, '30 Germ Warfare Bombs' is worth 25 points, '5 Nuclear missile Submarines' is worth 100 points. A game consists of a number of rounds until only one player remains. Each player gets one...
Crisis is a board game that was included with a 1990's issue of The Economist magazine. The game focuses on the international bullion and currency markets. Each player is dealt a mixed hand of currencies and gold, and attempts - through bluffing and card play - to establish monopolies in one or more holdings. The game is a mixture of roll and move combined...
Critical/Hidden King is a strategic social deduction game that combines psychological tension, mathematical balance, and profound tactical decision-making. Players are divided into secret roles, navigating a web of hidden information, resource management, and strategic positioning. Success relies on reading human behavior, managing probabilities, and...
Steal the crown, win the game! The Goblin King is dead and the Crooked Crown is up for grabs! As custom dictates in the ramshackle goblin city of Snark, any goblin treacherous enough to seize the crown for themselves will be declared the new Goblin Ruler. But the Crooked Crown has disappeared! Suspicions are at boiling point and every goblin wants to find...