Harem is an easy-to-learn card game where you attempt to create the most envied harem in the lands. Players take the role of a Sultan and play gold and gems to eventually buy harem concubines. But watch out for opponents who hire thieves to threaten your treasury. Once in the harem, concubines train in the arts of dancing and seduction and adorn themselves...
A lightly competitive research collecting and discovery making card game of shared progress. You are scholars at the Baghdad House of Wisdom during the Islamic Golden Age. Starting with only a few Classical translations and the aid of a handful of great Scholars you will gather Research to make incredible Discoveries that will shape the world for the next...
A competitive strategy game about scientific translation during the Golden Age of Islam. Use your resources to travel across the Empire, collect texts, and recruit scholars. Use your Scholars cards to translate and study the books in the House of Wisdom and advance your scientific knowledge across four different fields of study, try to fulfill the Caliph’s...
Components: Twenty-eight cards An A4 sheet of rules a piece of cardboard You have to provide your own money and 'Spit' tokens. packaged in an envelope "The end of the world is nigh. The only commodity left is ... camels! The Future. Camels. Space Bucks. You." A dangerous combination. Can you assemble the most impressive herd of camels? It's the future, and...
Welcome to 12th century Iberia! In this historical 2-4 player game, take on the role of a king or an emir and compete to build the greatest kingdom on the peninsula through territory expansion, constructing buildings and wonders, and by attracting a diverse court. As you expand and grow your kingdom, the population faiths of your kingdom will change...
1271 AD. Two caravans race across the Mediterranean and Asia, from Venice to Peking and back, along the route of Marco Polo’s travel as told on his own Book of the Marvels of the World. The first player to be back home wins. The game is diceless: players choose how many cases they move, from 1 to 8, but they can not chose the last number moved by the...
In Inventors of the South Tigris: Era of Experts, great minds from across the known world continue to make the House of Wisdom their home. It is an age of specialists. Brilliant thinkers and masters of design bring with them new inventions to wow the inhabitants of our great city. For those who wish to leave their mark, the time to create their greatest...
Originally available during the Dice Tower 2025 Gamefound campaign (pack D "dagon"). Six Townsfolk Cards that are shuffled into the Device Card Draw Pile during Setup. These cannot be placed onto Device Boards. Instead, they can be played for 1 of 2 effects: 1. To gain the indicated Influence and 1 pip increase. 2. To resolve the indicated effect on the...