One of a series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the American Civil War of the Nineteenth Century. Simple rules are provided written by Andy Callan, noted historical designer. The rules can be used with other miniatures. The...
The Wargamer's Handbook was intended as a set of introductory miniatures (20mm to 25mm) rules for those just starting wargaming. It employed a standardized system that could be used (with minor variations) across different periods of history. The latter included ancient warfare, medieval/renaissance, the American Revolution, Napoleonics, the American Civil...
This book introduces the hobby of miniatures wargaming, presenting the history of miniatures wargaming, how to collect and paint miniatures, and--taking up most of the book--simple yet (reasonably) realistic rules and army lists for a wide range of historical periods, from ancients to WW2, including special skirmish-level rules. Its Ancient rules were...
The purpose of this 'Wargaming in History' series is to offer, in detail, hints, tips, and advice on specific periods and wars that are wargaming favourites. All the necessary information, - campaigns, battles, weapons, tactics, etc - is included and the books are illustrated with tactical diagrams, maps, contemporary illustrations and photographs. Brother...
Wargaming World Solo delivers an absorbing solo player wargame which pits you against a unique opponent - the “Virtual You”. The flexibility and original design allows you to play any period, with examples included between the Norman Conquest and the Vietnam War to get you started. Wargaming World Solo is designed to allow you to play at a scale and budget...
A game of the American Civil War, 1860-1865. One player controls the Union forces and the other player controls the Confederate forces. The Union player must eliminate all Confederate units or occupy over half of the Confederate states to win, otherwise the Confederate player wins. Components include an area movement map of North America circa 1860, a deck...
Warpath covers the campaign for control of Indian Territory during the American Civil War. The map covers all of the ostensibly neutral Indian Territory, plus part of the neighboring Union and Confederate states. The playing area has spaces in lieu of hexes; each space is classified according to its dominant terrain which affects movement, combat, and...
Waters Unvexed details the three largest naval battles fought on the upper Mississippi River (north of the city of Vicksburg) in the months of May and June, 1862. Both sides viewed control of the river as key to the war’s outcome. The Confederate vessels of the Mississippi River Defense Fleet had been formed from converted river sidewheel paddle steamers...
Welcome to Wars Across the World (WAW), a unique historical strategy turn-based game, in a boardgame spirit, which aims at simulating in one single system ALL kind of wars and conflicts throughout the world (and beyond) from Prehistoric times to nowadays, on the operational or strategic levels. TURN SEQUENCE: This game is divided in turns. Each turn is...
"The Big Fight for Little Round Top. Fast and Easy Rules for Replaying Part of the Battle of Gettysburg." "The Confederate attack on Devil's Den and Little Round Top was the subject of considerable controversy. It began late in the day and was marked by confusion and a general lack of coordination. The terrain was partly responsible for this." "Oates' 15th...
Where Many Were is a fast-playing set of big battle rules for the American Civil War that fits on just two pages. Each base/element represents one battalion or regiment, and while they’re centred in the combat rules, command and control relies on divisional, corps, and army generals successfully manoeuvring their brigades. This lets brave & lucky units...