Tattered Flags: Into The Whirlpool is a hybrid historical miniatures / board game design that simulates tactical American Civil War combat in a playable format. The game depicts in detail the series of engagements that occurred in and around the salient formed by Union General Dan Sickles' III Corps as he was attacked by Confederate General James...
The Battle of Chickamauga produced the second largest number of casualties of any battle in the Civil War, surpassed only by Gettysburg. As the largest battle in the Western Theatre of the war it was also the Union’s most significant defeat there as well. Refight the struggle on the decisive second day of the battle, September 20th, on the game table with...
The Coming Thunder This is a scenario book covering historical skirmishes from June to December of 1861 during the American Civil War. All of these occur in a relatively small area of northern Virginia involving many of the same units. There are 17 scenarios plus a campaign background to use with the campaign generator that comes with the rules. The...
Three full days of Gettysburg at a small-unit level including counters for individual leaders and horses. Many short scenarios are available but its appeal is the 125-turn 60+-hour full game. Inspiration for the Great Battles of the American Civil War series of games. The name Terrible Swift Sword is taken from the Civil War era song "Battle Hymn of the...
July 21, 1861: the raw untried armies of North and South meet for the first battle of the American Civil War. Will you take the part of General Beauregard of the Confederate States of America defending Virginia or the part of Union General Irvin McDowell seeking to stop the rebellion of the south and re-unite the nation? Test of Fire: Bull Run 1861...
"When the American Civil War began both sides were expecting the issue to be settled quickly, by one decisive battle. The Union was enlisting men for just three months! The first battle took place around Bull Run river (the battle is also known as First Manassas)." "The battle was a chaotic affair. Neither army had been properly trained, and the...
These Fields of Blood is a rule set for playing wargames of the American Civil War. The game is designed to play with forces from Brigade to Divisional level, and has the flexibility to play higher and lower level games. The game uses a unique 'game engine' intended to move players away from tradional 'I-GO-U-GO' systems, and the slow randomness of...
The famous battle at Hoovers Gap started a legend for Wilder's Brigade. Like all legends it was subject to many stretches of the truth. Uncovering the story has taken some time, reading battle accounts, sorting through many inconsistencies. As with all battles there is much confusion, soldiers recall their perspective which may be clouded by many factors....
"They Couldn't Hit an Elephant at this distance" were the last words of Federal general John Sedgwick, seconds before he was mortally wounded at the Battle of Spotsylvania in 1864. They Couldn't Hit An Elephant is designed to deal with divisional- or corp-sized encounters in a normal club evening, the basic manoeuvre element being either the regiment or...
A game on the Battle of Gettysburg, July, 1863. System is loosely based on the area movement games from Avalon Hill (Storm over Arnhem, Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy). 22x34" area map, 352 large die-cut counters, player-aid cards and rules. Game turns represent 2 hours, units are brigades. Sister game to Bloodiest Day:...
This Guilty Land is a game about the political struggle over slavery in the United States in the decades prior to the American Civil War. The two players each represent an abstract idea - Justice and Oppression - while a third, non-player faction, Compromise, both helps and hinders them while seeking, insidiously, to maintain the untenable and abhorrent...
"This Hallowed Ground" is a set of rules for American Civil War 15mm military figures. These rules are designed for grand tactical play. The scale is set at six turns per hour and one inch for twenty-five yards. Movement, fire, and morale are based upon the brigade (consisting of one to six regiments for infantry and cavalry.) Artillery is structured...