The Curtain Falls: 1865 States of Siege #4 Expansion Kit The War of the Rebellion continued after the Election fo 1864, and with this expansion kit for The Lost Cause so too does this game. With additional Confederate Resources and Leaders (including "Stonewall" Jackson and Longstreet), plus cards that extend the game into 1865 and enhance the narrative...
First game in Richard Berg’s “Civil War Tactical System.” Company-level ACW at 25 yards per hex. Focused around the opening moments of the 1st Battle of Manassas. The heart of the system is in commanding the companies, issuing orders actively (not reactively), and determining what your units actually do when given orders. Do they follow their commanders?...
Mac and Lee is the second game in John Theissen's American Civil War Operational Series. Specific units and their strengths are hidden from your opponent as you perform a tense dance of cat-and-mouse maneuvers. This is especially important when modeling George McClellan’s ill-fated Peninsula Campaign, where doubts about enemy numbers and positions...
Malvern Hill - The Battles of the Seven Days, Volume III, is the 13th game in the Civil War Brigade (CWB) Series. It covers the the battles of Glendale and Malvern Hill, June 30th - Jul 1st 1862. Seven Day's campaign: part one is Gaines Mill: The Battles of the Seven Days, June 1862, Volume 1, part two Seven Pines and part three Malvern Hill: The Battles...
Wargame covering 1st Bull Run in the American Civil War. The game includes one rule pamphlet, one play aid with charts, one organizational card, 240 die-cut counters and one map. Scale is 0.6 miles per hex, brigade level units and two-hour turns. This game was eventually produced by GDW around 1977. Manassas is a brigade/regiment level simulation with 220...
"Manassas, Designer Signature Edition" marks the return of the original tactical level Civil War simulation for two or more players covering the First Battle of Manassas, July 21st, 1861. Minor game enhancements keep this classic game true to its original design with organizational loss displays added. Manassas, Designer Signature Edition is a tactical...
In early 1864, Union Gen. Nathaniel Banks led a small army up Louisiana's Red River. His objective, in conjunction with an overland campaign through Arkansas, was the Confederate Trans-Mississippi capital at Shreveport. Poor coordination of the two columns enabled the Confederates to concentrate their slender resources against each in turn. Banks was...
From the box: Marching Through Georgia is a two player Operational level board wargame of the Union Campaign of 1864 that culminated in the capture of Atlanta. It is the third game in the Civil War Campaign series by COA. Players assume the roles of Sherman and Johnson, the two overall commanders on each side. The Union armies are powerful, but brittle...
Marching to Richmond is a simple strategic game covering the American Civil War in the region containing the two capitals; the map depicts most of Virginia, most of Maryland, and Pennsylvania as far north as Gettysburg. The system is very similar to that in Watt's The Peninsular War 1808-14; on each turn a player can spend 12 movement points among their...
Maryland, My Maryland is an upcoming game in LPD Games' Battles of the American Civil War series. From LPD's website: "Antietam represented the best opportunity for the Army of the Potomac to win the war at one blow. Major General George B. McClellan's command style was an important part of why this did not occur. Once again, BACW's command and initiative...