Gods of war - Robert E. Lee is a historical wargame, set in time of American Civil War and mid 19th century. You can play battles from Bull Run to Gettysburg but also from Solferino to Sedan. The game is part of a series called gods of war. The first was the Gods of War – Napoleon. The game concerned the Napoleonic wars and was published only in Polish....
Gods of War - Robert E. Lee is a historical wargame set in the time of the American Civil War and the second half of the 19th century. You can play battles from Bull Run to Gettysburg and from Solferino to Sedan. Thanks to our game you will become the commander in chief of an entire huge army. Do you want to equal Robert E. Lee, Ulysses S. Grant, Helmuth...
Grand Army of the Republic is a two player Strategic level wargame simulation - designed by Roger Nord and published by Task Force Games in 1988 - covering the whole American Civil War. The time is spring 1861 and the place is America, poised on the edge of Civil War between the new Confederate States and supporters of the Union. As either the North or the...
Grand Army of the Republic, Designer Signature Edition by Roger Nord has returned! In this game, the North and the South marshall their economies, produce forces, and command them on wide fronts. In the multi-player game, partners fight the war as a team. What players do as commanders will shape the destiny of the Blue and the Gray. Several changes have...
A Blind Swords system game on the American Civil War battle of Perryville (Kentucky) in 1862. The Blind Swords system uses chit pulls and activation rolls to simulate the command confusion and difficulty of coordinating 19th century armies. Additionally, each turn a number of events can impact the ability of armies to carry out their plans. The basic units...
This post Civil War spin-and-move game is notable both for its historical value and its sales technique. The board has a track of 100 circles starting at Washington and ending in victory at Richmond. The game requires a 1-8 spinner, and players use toy soldiers as tokens. Each circle is marked with a battle, place, person or unit that took part in the...
From the back of the box... Early in 1862, a little known General named U.S. Grant overran West Tennessee, taking two river forts and the largest bag of prisoners captured up to that time by an American army. But as the Union troops advanced on Corinth, the Confederates hit back, staking everything on a furious battle in the woods around Shiloh Church....
A point to point block game that allows gamers to refight Grant's 1864 Overland Campaign from Culpepper to Petersburg. 1 to 2 gamers can refight the entire campaign in 2 hours or under. Low unit counts, and short turns create great tension, decision making, and high player interaction. Each game comes with a sturdy card stock map, blocks and labels, dice...
(from the back of the box:) Grant Takes Command simulates all the action of this pivotal campaign. This seventh volume in the Great Campaigns of the American Civil War series recreates the marches, assaults, and defensive stratagems of these months using the series' interactive game system. As a player, you control either the Union or Confederate forces...
(from MMP website:) The Skirmisher #2 is the second support magazine for the Great Campaigns of the American Civil War series of games by Joe Balkoski and Ed Beach. SK2 is 56 pages containing articles, a new scenario, two "extended scenarios" for the series (Rebels in the White House and Burnside Takes Command), and one-half a countersheet with new...