This is a very early game by Milton Bradley Co. of Springfield, Massachusetts. Enclosed in its box are 14 stand-up soldiers and a “rapid-fire, repeating pistol”. The purpose of the game is to shoot down as may of the soldiers as you can during your turn. The instructions are included on the back of the box lid. Components include, an officer on a horse, a...
The War Between the States is a gigantic timeline of facts, develops study skills, strengthens research skills, and promotes the practice of critical and creative thinking skills. The multidisciplinary approach forces relationships between the Civil War and the following disciplines: mathematics, social science (history, politics, economics, and...
From the back cover: "This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of "what ifs." This book contains many simple rule sets for playing wargames with toys outlined in seven chapters: 1. Getting Started 2. Ancients and the Middle Ages 3. The Horse and Musket Era...
During the summer of 1863, in the aftermath of the Gettysburg and Vicksburg campaigns, battles on land and sea were fought over control of the birthplace of the Confederacy, Charleston, South Carolina. A Union victory here would send an unmistakable signal to the states in rebellion as well as the rest of the world that the Confederacy’s cause was lost and...
"Pickett’s charge [at the Battle of Gettysburg] will always be remembered as a tragic desperate maneuver." "After the failure of the Confederate artillery to destroy the Union defenses, and the quick counter fire from the Union artillery, Lee entrusted Longstreet with three divisions: Trimble, Pettigrew, and Pickett. Those three divisions charged across a...
One of the original set of Avalon Hill "Adult Games" that includes U-Boat, Tactics II, Verdict, and Dispatcher. This is one of the earliest "typical" wargames, with movement/strength counters, order of appearance chart, CRT, etc. Board has square grid with squares 1" = 1/4 mile. One hour turns. 27 Confederate counters 41 Union counters Units include...
“American Civil War card game for 2 players. Gettysburg: 1-3 July, 1863. The biggest battle ever fought on the soil of North America. One side is the Union, the other is the Confederacy.” The game is played with a custom card deck. The cards portray the military leaders, weapons, locations, and events which played a part in the conflict. Each round the...
Martin Wallace's 2-player wargame for Treefrog's second line of games (2009-2010 series, 4th game of the series) dealing with the American Civil War - the players commanding either Confederate or Union forces. With Gettysburg Wallace wanted to produce a balanced rather than a historically accurate game. The game e.g. ignores casualty levels, and Units do...
Gettysburg is a simple wargame focused on the epic Battle of Gettysburg (July 1-3, 1863). One player take the role of the Army of Potomac (General Meade) and the other controls the Army of Northern Virginia (General Lee). The game is played in half-day turns (6 turns total) in which time Lee’s Confederates attempt to open the road to Baltimore/Washington...
Gettysburg covers the full three days of the battle, with each game turn equivalent to 2½ hours of daylight or one night. The map spans the historic battlefield and surrounding terrain, divided into 800-meter hexes. Counters represent the military units that fought in the battle, divisions for the Confederates and corps for the Union. Special markers...
Gettysburg is a game played by moving blue and gray units representing the infantry, cavalry and artillery formations present at the historic battle on detailed mapboard representing the actual battlefield's terrain. You can be Gen. Robert E. Lee and command the hard-hitting Confederate Army of North Virginia… or You can be Gen. George G. Meade and command...