Command Combat: Civil War - The Battle of Fredericksburg The Battle of Fredericksburg was one of the most one-sided battles in American history. Thousands were shot down in front of a stone wall where the dead lay so thick they became a wall of their own. But it did not have to be that way. When you play this scenario using the Command Combat system, you...
The Battle of Gettysburg: This scenario book brings you all three days of the dramatic Battle of Gettysburg. Each day is presented as a scenario, and a campaign of the entire battle is provided with rules for playing entire armies. Maps and orders of battle are included, so the player knows how to set up and what miniatures to collect. Or, for the player...
Command Combat: Civil War - The Battle of Shiloh This stand-alone battle pack provides all the rules and cut-out figures to play the battles of Fort Henry, Fort Donelson, and Shiloh using the unique and easy Command Combat: Civil War system. Using this system, players take on the roles of the generals, getting special rules based on who they play. Each...
In this free scenario for the First Battle of Bull Run, the players fight out the first major conflict of the American Civil War using the unique and easy to use Command Combat system, which provides special rules for many of the commanders based on their command styles. This PDF comes with all the rules needed to play, as well as cut-outs of all units and...
Learn the Command Combat system with this solo scenario where you play the Confederate onslaught trying to dislodge General Prentiss and his men from the sunken road. Play it alone or with friends to see who can get the highest score by dislodging the Yankees the fastest, or try to hold on as the beleagered Prentiss, ordered to hold at all costs. This game...
Command Combat: Civil War - The Second Battle of Bull Run Ride to battle as General Thomas “Stonewall” Jackson as he holds the Union army in place long enough for Lee to give the killing blow on the old Manassas battlefield, or take the role of General Pope, trying to crush Jackson once and for all before his reinforcements can arrive. Within these pages...
Black Powder Cold Steel is a pre-20th-century rules supplement for Command Decision (2nd edition). The rules are intended to give "Command Decision" players the ability to game an unfamiliar period without having to learn a new rules set. The time scale and the ground scale are the same, the figure scale are effectively the same, and the firepower values...
Description from the publisher: Company Clash is a deck-building game representing the clash between two historical Civil War companies on the fringe of a greater battle. The game pits a Union and Confederate company against each other across a battle mat where two hands are drawn and committed simultaneously. Players manipulate cards that include a Start...
A boxed miniatures rules set that included die-cut counters for about 150-figures worth of troops, enough to form a standard brigade. Game is very strongly oriented to the player as the brigadier, leading his black powder-era brigade against a similar force. Includes scenarios from the French & Indian War, American Revolution, War of 1812, Mexican American...
A table-top miniatures game of skirmish combat in the American Civil War. Rule Book and Card Deck. 28 mm scale metal Miniatures available. A card regulated game using miniature figures with historically accurate uniforms and equipment. Only a small number of figures are required for play. The players will supply their own table-top scenery. A small game...
In this solitaire roll-and-write game, you’ll become a conductor on the Underground Railroad, shepherding a party of self-emancipated fugitive slaves on a flight to freedom. Designer's note: These rules apply to the standard form of the game. The system is designed to support scenarios representing individual slave narratives. Each may modify these basic...