Volume III contains 7 Battles: The New York Campaign : Brooklyn (27 Aug 1776). Howe moves his forces onto Long Island and uses a long flanking march to get behind the advance American forces, but does not follow up his victory with an assault on the American main line. Fearing a naval trap, Washington retreats his forces to Manhattan. Harlem Heights (16...
Re-enact the battles of the American War of Independence in miniature with these wargames rules: Red Feathers & Delaware Blues. This system gives an enjoyable game of medium length (2-3 hours) that catches the flavour of the American War of Independence. These rules should enable you to fight a battle where the units move and react in a way that is...
"The Bicentennial Wargame" Redcoat was unique for its time in that it was designed to be a campaign game where the battles are fought out using miniatures. The game includes three booklets: Campaign Game, Miniatures Game, and Historical Analysis. The Campaign Game is played on a map of the American colonies that is divided into regions. Each region is...
Redcoats and Rebels-Élan for the American War of Independence is a collaborative work based on the recently released Élan Deluxe rules for 10-25 mm miniatures by Phillip Jones with special contributions from Messrs Mark Hume (AWI specific rules and army lists), Chris Johnson (more army lists) and Greg MacPherson (campaign rules). Presented in a style...
"Revolution Road" presents the first two conflicts between Britain and her American colonials in 1775 which ignited the American Revolutionary War. Two complete games are included, BOSTON TO CONCORD and BUNKER HILL. These are fast, tense battles. Card driven, area movement, low counter density, quick play and simple to learn, all make REVOLUTION ROAD a...
Revolution: State of War is a 2 player asymmetric military strategy on the Armed struggle for American Independence. The primary objective is to establish and maintain the support of the population for your cause, but to do so often requires one to have control or possession of the territory where people live, and for that one must take command of your...
Revolution is played in two phases. In the first phase each player gets 12 Strategy cards and 2-6 Bomb cards and secretly records their bomb positions on a record sheet. Players then order their Strategy cards as they wish to form a programmed series of movements and take turns revealing one card at a time. If a player lands on an opponent's bomb they...
A simple game where the British and Continental armies move around a board to capture enemy pieces, place their flags signifying the capture of key locations, then move on the enemy's capital to capture it an win the game. The game can also be won by destroying the enemy army. Movement is by die roll. the pieces are designated as infantry, cavalry and...
Revolutionary War Command is a trivia-based wargame. The novice can play the expert with ample opportunity to win. Move your pawns around the board capturing objectives as you answer questions and place your flag. Play defense and remove the opponents flag. Offer combat by landing on the same space, but watch out its not an automatic victory. Two ways to...
On April 19, 1775, "The shot heard round the world" began a war for freedom. It took the American colonists eight (8) years to gain freedom from King George III of Great Britain. Noble men fought till death so that future generations of American-born citizens might have life, liberty, and pursuit of happiness. Revolutionary War-opoly commemorates...