Scum of the Earth: Rules Pack This expansion pack to 'Scum of the Earth adds rules for new unit types: Pistoleer cavalry, Swordsmen, Musketeers, Frontier infantry, Forlorn hope and Partisans. You also get optional and variant rules covering: Cavalry pursuits, Forced marches, Street fighting, passage of time and commander blinders. We round out the content...
This historical game highlights the life and work of Don José Francisco de San Martín from his return to his homeland in 1812 until 1845, already exiled in Europe. The most important personalities and events of his public life appear on his cards for players to share in their circumstances, struggles and destiny, in order to win the trust and favor of the...
The setting is the American Revolution. Players are secret agents racing to send a secret message from Boston to Philadelphia. The first to reach Philadelphia wins. On a player's turn, he rolls the dice to determine how many steps he must move. He can choose the direction to move. Some spaces provide a card. Cards are a mixture of good events, bad events...
Serpents of the Seas is the second volume in the Flying Colors series of naval combat games, and represents frigate actions and the rise of the American Navy. Unlike the larger battles between ships of the line depicted in Flying Colors, Serpents of the Seas includes sixteen battles from the American Revolutionary era and the War of 1812 that involve...
Beat to Quarters, Vol II (Serpents of the Seas) is an official expansion to Serpents of the Seas by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by using...
Sharp Practice are large scale skirmish rules, designed for between 30 and 120 figures a side, with players taking the roles of heroic leaders of the black powder age. Hornblower, Flashman, Sharpe, Bolitho, all can lead their men into battle with these much heralded rule set. The rules are written with an emphasis on the Napoleonic Wars but include rules...
This scenario supplement for Sharp Practice is set in Georgia in the American War of Independence and focusses on the campaign fought between loyalist, rebel and Indian forces during February and March 1779. Meticulously researched by native Georgian, Chris Stoesen, this supplement presents twelve scenarios set in Wilkes County, Georgia during 1779, along...
With Fire and Sword is a supplement for Sharp Practice covering the activities in South Carolina between June and August 1780, a critical time for the American Revolution in the south after the fall of Charleston. The skirmishes and small battles that affected the north of the State were to decide whether the Revolution in the South continued, and were to...
In search of adventures for your Sharp Practice characters? If so you have just found them with Dawns & Departures, the campaign handbook for Sharp Practice, providing endless campaign options with our easy to manage and fun to play Narrative Campaign system. 79 pages in length, Dawns & Departures provides everything you need to generate your campaign...
The Swamp Fox is a supplement for Sharp Practice which presents twelve scenarios and nine unique campaign backgrounds for the career of Francis Marion, one of the rebellion’s greatest and most celebrated leaders. Ideal for Sharp Practice, Marion led his small band of men through the swamps of South Carolina, emerging to strike against Crown forces and...
Below is the description for "signal for close action" taken from the 2nd edition (1993). This are closely related to the later "Signal Close Action, Fast Play", but trade complexity/depth for speed. Signal Close Action has been designed for sailing navy wargamers who require a set of rules which accurately reflect the era in which they are set. In the...
A ship-to-ship scale game of tactical naval combat in the age of sail. 1:1200 scale, 1" per knot per minute, 1.5 minute turns. "Set to cover the period of the Revolutionary and Napoleonic Wars, these rules may also be used for the period from 1782 when Britain began to use the cannonade. The Fast Play series has been devised for players who want a game...