By late October of 1777, the British had repulsed the American attack at Germantown, and were occupying Philadelphia in Pennsylvania. American forces still occupied two forts south of the city, blocking the only viable British supply line out to sea via the Delaware River. Plans were made to eliminate the two redoubts. Can you as the American player hold...
Publisher's blurb: When asked about it, years after it ended, George Washington said that the American Victory was "little short of a standing miracle." Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's...
American Battlelines is a set of miniatures rules for the time period of 1775 through 1865. The mechanics are based around stands, so any figures from 2mm up can be used. The scale is 1"=25 yds., and 1 stand = 60-80 men. During each turn, both sides roll for initiative. The player winning initiative must then activate one unit. Players then alternate...
“Two player Card game of the American Revolution. One player is the Americans, the other is the British." "Players share a common deck. The card list has 120+ cards." "The game is played in 7 Strategic turns corresponding to the 7 years of the war: 1775, 1776, 1777, 1778, 1779, 1780, 1781." "Victory: The winner is the first player to win 3 turns in a row...
The American Revolution is just one of the many cult classic games by Guild of Blades. Using the award winning "Empires of History" game engine this game can be played as if you controlled the entires armies under your command.. not just a battle or two. First in the Guild of Blades new "Signature Series" these are good games that play well and are as...
The American Revolution is a game of grand strategy and tactical battles during the war for American independence. The players take control of the war effort of either the thirteen colonies, as they attempt to gain independence from Britain, or the British as they try to suppress the rebellion and maintain control of their American colonies. Players...
SPI area-movement simulation of The American Revolution 1775-1783. 9-page rules folder, 255 counters, unmounted 17" x 22" paper map. Regions on the map consist of multiple movement areas, with terrain-dependent movement cost to enter an area. Counters are multiples of strength points, each strength point being equal to 500 men. No combat distinction...
The American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose...
美國革命:格林 ("American Revolution: Greene") is a 1-4 player strategic level wargame to simulate the American Revolution in 1776 to 1783 in north America. There are 8 rounds in one game. Player commands the British army to conquer the Continental army in north America. British armies may move into the revolt areas and roll the die to attack rebel armies. Be...
The American Revolution in the South is a single map game that simulates ten historic campaigns in North and South Carolina during the American Revolutionary War (from 1776 to 1781). The game system emphasizes the importance of individual leaders, and especially historical leaders from the time period, and highlights the relative skills, circumstances, and...
美國革命:華盛頓 ("American Revolution: Washington") is a 1-4 player strategic level wargame to simulate the American Revolution in 1776 to 1783 in north America. There are 8 rounds in one game. Player commands the British army to conquer the Continental army in north America. British armies may move into the revolt areas and roll the die to attack rebel armies....