The American Revolution is just one of the many cult classic games by Guild of Blades. Using the award winning "Empires of History" game engine this game can be played as if you controlled the entires armies under your command.. not just a battle or two. First in the Guild of Blades new "Signature Series" these are good games that play well and are as...
(From the Eagle Games website) Description : The American Revolution is a game of grand strategy and tactical battles during the war for American independence. The players take control of the war effort of either the thirteen colonies, as they attempt to gain independence from Britain, or the British as they try to suppress the rebellion and maintain...
SPI area-movement simulation of The American Revolution 1775-1783. 9-page rules folder, 255 counters, unmounted 17" x 22" paper map. Regions on the map consist of multiple movement areas, with terrain-dependent movement cost to enter an area. Counters are multiples of strength points, each strength point being equal to 500 men. No combat distinction...
The American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose...
The American Revolution in the South is a single map game that simulates ten historic campaigns in North and South Carolina during the American Revolutionary War (from 1776 to 1781). The game system emphasizes the importance of individual leaders, and especially historical leaders from the time period, and highlights the relative skills, circumstances, and...
American War of Independence: 1775-1781 – Miniature Game Rule Book The American war of Independence was fought from 1775 - 1783, eight long years of war. This started out as a colony of 13 independent states joined together to fight England, one of the most powerful countries in the world. Campaigns were fought across the northern, middle and southern...
Brandywine is a large scale game of the early Revolutionary war using the rules from the American War of Independence Campaign Sets. The game is approximately three times as large as those found in the Campaign Sets. The game includes an 11x17 inch map, counter sheet, and three pages of rules. Players take turns moving their forces and attacking enemy...
Nine battles of the early Revolutionary war using a common set of rules. Each battle includes its own specific rules page and map (Bunker Hill has 2 versions). Battles included in this set include Concord-Lexington, Bunker Hill, White Plains, Trenton, Paoli, Hubbardton, Germantown, Valley Forge, Saratoga Players take turns moving their forces and attacking...
Ten battles of the early Revolutionary war using a common set of rules. Each battle includes its own specific rules page and map. Battles included in this set include Charleston, Cowpens, Eutaw Springs, Camden, Guildford Courthouse, Kings Mountain, Hobkirk Hill, Yorktown, Gloucester Point, and Cornwallis breaks out (hypothetical scenario). Players take...
Nine battles of the early Revolutionary war using a common set of rules. Each battle includes its own specific rules page and map. Battles included in this set include White Marsh, Bennington, Princeton, Kettle Creek, Burgoynes Stand, Barren Hill, Brooklyn, the Clouds, and Springfield. Players take turns moving their forces and attacking enemy units in...
Nine battles of the early Revolutionary war using a common set of rules. Each battle includes its own specific rules page and map. Battles included in this set include Monmouth (initial), Monmouth (final), Harlem Heights, Fort Washington, Ticonderoga Defiant, Paulus Hook, Red Bank, Bound Brook, Fort Clinton. Players take turns moving their forces and...
These rules have been written to give an easily playable game which reflects the style of battles fought during the American War of Independence, and the French and Indian Wars. To simplify the game a standard size of unit is employed and only a few major formations are permitted. Figures are not removed but a simple record needs to be kept of the status...