SAURUS: Isle of Evolution is a strategic dinosaur survival board game where players lead their species through an ever-changing prehistoric world. Each game begins with a newly built island made of modular terrain tiles, ensuring no two playthroughs feel the same. Choose your species and evolve them through a mix of exploration, adaptation, territory...
In Sauve Moutons you help the shepherd guiding his herd to the house on top of the 3D threeleveled (and divided in quarters) mountain. But beware the really hungry wolf! Each side (the wolf and the sheep) has a different deck. The cards of the wolf are face down in a stack while every sheep card is displayed on the table. In turns each player chooses one...
Animals have always lived in peace and harmony with the environment. However, with the unruly rise of humanity they have less and less space to live. Tired of this situation, the animals have decided to unite and retaliate. Take control of the animal resistance and decide how to best use your resources. Savage is a card game that pits various players one...
Savana (in English language Savannah) is a fast, simple, family card game. Each player is a Savannah animal. Each animal has its unique power. Each card represents one of the four animals in the game with a number value. Every turn players discard two cards to form four piles (one per each animal) or they discard a card into a secret 5th pile. When the...
Winning the trick is great when the cards features winning points. Unfortunately you don't always know in advance what the other players will play. Savana is a trick taking card game, with four families of 12 cards each (elephants, lions, hyenas or zebras), each cards also have a value 1-12, and green stars (positive points) or red stars (negative points)...
How can you keep from going crazy when you have to either catch the animal that's represented or the one that isn't?? A game of deduction and speed for the very young. —description from the publisher Comment ne pas perdre la tête quand il faut, soit attraper l'animal représenté, soit celui qui ne l'est pas ? Un jeu de déduction et de rapidité pour les plus...
In Savanna Ten, players compete to secure their hold on the Savanna. Players receive decks of animal tiles with different influence values, and take turns placing one of them on the board. All tiles have a Lion on the back, and can be placed both face up and face down. Points are earned by completing lines of 3 or 4 animals of any ownership. The scoring is...