Contains game board, four horse cards & plastic holders, 12 challenge cards, and 2 dice. Ages 7-12. Object of the game is to win a cross country horse race. You may move either by dice roll or by challenging another player to a race using the challenge cards. The board pictures different landscapes that dictate how many dice you can roll for that turn, and...
44 cards, depicting 7 sets of six animals plus two Hunter Cards. The object is to collect sets of three cards of the same animal. This visits the same territory as Jungle Thrills but with differences. The main one being that you no longer bag wild animals. The Hunter card in this one is a bad card and should you have it in your hand at the end of the game...
In Safari, players Ages 5 and up visit watering holes and attempt to collect a set of wooden animals such as giraffes, elephants, chimpanzees, zebras, lions and hippopotamuses. A special die is rolled showing 1 - 4 dots or a watering hole symbol. If a player arrives on an animal he already has, he gets nothing. At the watering hole players must release an...
Magazine game from Spirou # 1782 "Special Vacances" Components: Map, 5 paper vehicles (2 Land Rovers, 1 Land Rover pickup, 1 Jeep, 1 Helicopter), several cards (Money, Fuel, Tires, Radios, Animals) 2 Players represent hunters, 1 player has the role of poacher, 2 players represent the Police: jeep and helicopter Hunters and Poachers hunt the animals Police:...
OBJECT To avoid having your animals taken into captivity. The winner of the game is the player who has the last animal or animals free. Players follow in turn, placing an animal and a fence. When all animals are entered on the board play continues in the same way except that a player now moves one of his animals as well as placing a fence. Once placed...