Constantly wandering around the warehouse, the rabbits are always ready to snatch away the carrots piled up inside. The farmers cherish their own dear little pet bunnies, but they are furious when other farmers' bunnies come to eat all the carrots they have grown. Now, the farmers have had enough of it, and have decided to seize all the others' rabbits!...
Expansion set for Rabbit Hunt. It consists of a complete set of farm cards and bunny cards to offer an alternative to the cards provided in the original game. Some cards are the same as before, new cards include "take three carrots", "all players except you take 2 carrots", "play 2 farmlands", etc. The set is supposed to be used instead of the original...
Rabbit Rummage is a family-friendly, set-collecting, pocket game for 2-6 players. You play as hungry bunnies rooting around a field in search for some tasty lunch. Will you play it safe and go for the plentiful but low scoring) carrots? Or will you risk going home hungry in competition for the scrumptiously high scoring pepper salad... Gameplay consists of...
"Each player controls a Band of Rabbits who have left their overcrowded home Warren and are traveling the countryside, looking for a good spot to establish a new Warren. Based on the Novel Watership Down by Richard Adams." The winner is the first player to have a band of rabbits reach the end the thirty-space game track. Played using the WarpQuest game...
At rabbit village, We are on distribution festival. Each rabbits bring their carrots to the public. During the distribution festival at the Rabbit Village, the rabbits brought out the carrots and created a game to share the fun for everyone to enjoy. Player must remember and perform acting to take out carrot card from own deck to main pile for the win!...
Rabbito is a light strategy carrot-taking board game for 2-4 players. Each player (on their turn) rolls both dice, places a carrot on the board, from the bag, and then moves the highest dice rolled to push carrots (and other rabbits) down the warren holes which they rake up with their wooden rakes and fill their burrow cards as fast as possible. The first...
This is part a series of games that was in Japanese Tactics magazine issues 48, 50, and 52. In issue 48, the players take on the roles of either rabbits or rats. This is a kind of RPG, and the battlefield can be whatever the Game Master decides, so you may be trying to get sustenance or to other objectives. However, in your way are many obstacles. For the...
The cards are dealt among the players and each player pay 10 coins for each of his cards. Then the players take turns to roll the five symbol dice and one number die. If symbols are rolled, the owners of the corresponding cards get coins from the toll, accordingly to the rolled number. If a player rolls his own symbol, he has to pay coins into the toll. If...
Every raven has its favorite resting place. But all the good spots are usually taken up fast. So, in order to protect their territory, the ravens are constantly pushing each other off their perch. No sooner has a raven settled down on its perch, does he find himself plummeting downwards. Try to find the best spots on your side of the wall to perch your...
A storytelling card game. Includes 55 unique cards (no duplicates) of photographed wildlife, mostly of raccoons. The game is "creative and non-competitive". Game play variations abound. For example players alternate drawing a card from the face down draw pile and place face up, and then describe the scene in a single sentence as it relates to previously...
Description from the publisher: The raccoons are out of control. They’ve diversified into many different forms, morphing into all manner of styles. In Raccoon Madness, you’ll have to be good at bluffing in order to get rid of your cards. Will another player call your bluff? Players that have no cards won! Every day we have to decide whether to tell the...