From the publisher's web site: "Catch Me! is a fast and exciting children’s game! On their turn, each player turns one card from the deck to the table and all the players try to grab the animal depicted in the card from the game board. If you are quick enough, you may be able to grab the right animal – before somebody else does – and receive the card for...
In Kari-Kari Genshijin, the players are hungry cave people about to go hunting, but they need to hunt their prey with just the right amount of force. Simultaneously the players choose one of their weapon cards and holds it to their forehead, such that each person can see everyone else's card, but not their own. (The cards do show their rank range on the...
From the creators of Osmos comes Karmaka, a competitive card game that plays out over multiple lives. Karmaka is a tactical card game set in a karmic universe. Players begin the game as lowly Dung Beetles. In life after life (hand after hand) they climb their way up the Karmic Ladder, racing to see who will achieve Transcendence first! During each of your...
Everybunny knows that rabbits love the countryside — and carrots, of course! The best carrots of all grow between the train tracks, but you have to keep an eye out for trains! Roll the dice and hop your rabbit to the best carrot patch; as long as you don't need to flee out of the path of the train, you can happily nibble away. Chomp, chomp, chomp... In...
62 Exclusive Cards: 2x Kickstarbear (KS) 2x Highlandbear (KS) 2x Firefighterbear (KS) 2x Monsterhuntbear (KS) 2x Poltbeargeist (KS) 1x King Koala 1x Killer Koala 1x Kid Koala 1x Kowboy Koala 1x Kaptain Koala 1x Krazy Koala 3x Graverobbear 3x Cheerleadbear 3x Streetfightbear 3x Ghost Obearative 3x Quarterbear 3x Beerbrewbear 3x Cybearpunk 3x Reapbear 3x...
In Karolinchen – the third game in Zoch's "worm family" after Da ist der Wurm drin and Streifen Toni – the player worms must crawl and eat through the orchard, eating different fruits to grow faster than their friends. In the game, each player starts with the head of a worm (with a pawn on it) and a different color of fruit, plus a set of cards with a...
Each player plays a rabbit hunting for carrots. The board shows a maze of paths. Some fields show carrots, some others are numbered. Before a move, the active player chooses which die to use for movements: the d8 instantly moves a rabbit to the target field, while the d6 is for "normal" movement. One rabbit is on a green stand, and only this rabbit can get...