You have lived (as frogs) in a stagnant puddle your whole life. In the distance is the safety of Fly Pond. But there are six lanes of dangerous freeway traffic between you and the good life. Hophazard is a two player dice game - each player rolls 1-4 die (depending on how many frogs are in traffic at the moment) on their turn. Then, one at a time those die...
A bit of luck with the dice will help the children have their horse jump over the hurdles. The referee makes sure that each horse starts from the right spot. Who will be the first to have their horse jump over the last hurdle? Game idea: With the sugar cube, the players determine for themselves over how many hurdles their horse should jump. However, the...
Hoppers is a scaled-down version of Chinese Checkers, with two players each having fifteen tokens starting in opposite corners of a 10x10 board. On a turn, a player can either move one of their tokens to any adjacent empty space or jump one of their tokens over an adjacent opposing token to land in an empty space; if the player can jump again, they can do...
From the Introduction – “A baby kangaroo travels in his mother’s pouch through the colorful scenes of ‘Happyland’. Occasionally the baby kangaroo slows up his mother’s progress by hopping out of her pouch and exploring the interesting side paths. Playing moves are by color so that it is simple enough for little folks and yet exciting enough to interest the...
In this game, Hoppity Hooper, the cute T.V. Frog, and Professor Waldo Wigglesworth, the clever rascal, try to catch each other as they hop around the board. One Player has seven playing Disks with the “Professor’s” picture, and his Opponent has seven Disks with “Hoppity’s” picture. On the under side of each Disk is a Number—either a 1, 2, or 3—which is...
The volcano spits fire! Courageous Indios get moving with their llamas. They want to draw as close as possible to the crater to see if their village is in danger. With great delicacy, they persuade their llamas to move closer and closer to the crater's rim. Beware, however: whoever gets too close to the crater, starts over again from the beginning! A...
Released at Essen 2008. Players roll 7 custom dice which show rabbits (points), sheds (multipliers) and carrots. They may keep dice for scoring and continue rolling the rest until they decide to stop and take the points or roll no rabbits and bust out. If a player can use all 7 dice for scoring he may keep re-rolling the rabbits for even more points. The...