"Fridolin-Spiele in der Tüte" Nr. 8 (between 1921-1928) The frogs sit on the four green spaces. The flys start at the upper left corner. Each player has five flys, but only one of them in play at any time. If a fly gets eaten or catched the player starts with the next one. If a player gets a fly on the nose of the human figure in the center of the game...
Each player chooses a pawn, and half of the players are mice and the other half are frogs. The players roll the die in turn, and the first time they roll the die they cannot roll more than 3 to be allowed to start. The mice play on red spaces, the frogs on yellow spaces. On some spaces events benefit or hinder the players or the earn or lose tokens. Spaces...
The little frogs are jumping around the pond. Both dice are used: First your frog is moved according to the dots on the die. It jumps toward the right or left. If it lands on a mound of earth, it can jump forwards toward the pond! Then, the stork is moved using the colored die, stalking in a clockwise direction around the ring of flowers. Watch out! If...
The frogs sing a lullaby to the princess. Some frogs, however, want to catch flies rather than singing and that's what you have to smuggle themselves into the choir and catch the other players in this smuggling. Each player place a card face down on the bed and says a spell or he doubts that all the frogs sing out really, who has cheated or who doubted...
Objective: Be the first racing to position '130' 'Move by turns' game from the 1910's in Germany. A plastic frog has to be flipped onto a big board showing a large pool with different animals. Depending on the area the frog is landing on you may move forward (acc. number) or backwards (snake, stork...). When you reach space 120 or higher you are safe, but...
The frogs (pawns) migrate from their winter quarters to the spawning water, but the pond is in danger of drying up. The players move their frogs, clean the pond and fill it with water again. The player whose turn it is draws event cards and the frogs move. They have to stop at danger spots and try to roll the number and the solution for the danger. If the...