This is a solitaire card game which takes its inspiration from the classic game of Patience. The object is to ride a clear round with your horse. The cards have two types, Stride cards and Jump cards. First you have to try to make your horse take the required strides to the fence, this might be 8 for example. Then you turn over cards three at a time, like...
Game featured in the 1978 Black Beauty Annual. A simple die rolling game. Each player is a rider in a show-jumping competition. As usual with Goose-type games, there are special spaces (illustrated by a horseshoe). Each special space represents faults earned by the rider that round. These fault points have to be written down as they are earned. A slight...
From the publisher: Race against the clock! A frantic family show jumping game where players set up a course, then race against the timer to complete the jumps with the fewest faults. Saddle up, watch out for the poles and try not to spook your horse! The board is double sided - dressage and cross country - and the aim is to get your horse around the...
SUMMARY Egyptians love cats, especially Cleopatra. When she ruled Egypt, she commissioned cat rescuers to protect cats, and royal cat inspectors to report and reward rescuers. In her time, cats were napping happily and safely in the sun throughout Egypt. GOAL In this game, the players are Egyptian cat rescuers, and their goal is to save cats in pyramids. A...
Object of the game is to be the first to get rid of your cards by dressing Cleon, the chameleon The game consists 48 cards which can be either a head or body, or tail for 16 different chameleons. Each creature will be 2 colors (unique combination), but each of these colors will be found on other chameleons, in different combinations. Early in the game, the...
User summary クレルソンと夜明けの展覧会 (Clerson to Yoake no Tenrankai) is a Japanese game in which players use large wooden shaped tiles (including a rabbit) to compose an artistic landscape. The game's name relates to an 'exhibition at dawn'. Players insert their scenery boards into their canvas board to create their own work of art. Keeping in mind that the size of...
From the rules: Freddy the Piglet has a difficult task, because lots of tasty tidbits are hidden in the forest and he has to keep an eye on them all. The squirrels in the Hazelnut Gang are up to their usual mischief, however, and have also taken an interest in the crunchy hazelnuts, juicy berries, chestnuts and fir cones. Your task is to be the first to...
Click & Crack is a simultaneous action selection game in which the players control two penguins each, walking around on a big ice floe. Each turn, players either move or cause cracks in the floe. The player who causes a crack so that the floe breaks in two parts gains as many points as the size of the smaller floe. The game ends when one player has seven...
Very well-themed variation consists of 32 'cards' shaped like bones, and stored in a little plastic dog dish. There are 4 different colors, with 8 cards (1 per TV show character; Emily Elizabeth, Jetta, Cleo, T-Bone, Shackleford, Rodrigo, Charley, and Clifford) of each. Cliffords are the 8s, and they are wild. Differences from regular crazy eights are: -...
Be a Good Friend brings the endearing tales of Clifford and friends to life! Children use the colorful canine characters to trot around the board, and whirl the Clifford & Emily Elizabeth spinner to see where they will sit and stay next! Draw a card to see if you’ll be helping out a friend by scoring them a bone, or if you’ll be giving one of yours back to...
Each player plays a different-colored Clifford, the Big Red Dog. Each Clifford is trying to find the three bones that match their corresponding collar color (red, yellow, blue or green). On a player's turn, he presses down on the electronic Clifford doghouse, which will bark out the number of spaces to move in either direction (from one to three). He moves...
A roll-and-move game based on the idea of getting to Clifford's birthday party with the highest value bones. Bones are found by collecting gifts (found by landing on certain spaces), each of which has a different number. Once everyone arrives at the party, count the number of bones on each person's gifts to see who has the most. So ultimately the game is...