From Box: Kuru, the rare giant KIWI is hungry again. He decides to visit his four favorite shops. But the Kiwi Catchers have other ideas and set out to catch the big Kiwi before he returns to the safety of his rain forest home. Watch Out Kiwi - don't get caught. Object of the game: The winner is the player who finally catches The Kiwi OR the Kiwi who has...
The goal of Catch That Mouse is simple: be the first to lose all your cards. But to do that, you'll have to be fast and sharp-eyed. You take turns flipping a card and putting it on the central pile. As soon as a Mouse card appears after a Cheese card, you will all try to catch the mouse. The player to last slap, takes the pile. An easy to learn, yet very...
Cat detectives have begun investigations to search for missing cats. Will they be able to bring missing cats safely? This game is designed to be enjoyed by two players. Each player must be a cat-detective to find cats that have disappeared. Each player mixes his own 15 tool cards to create a stack of cards, then draws 2 cards, puts them in front of him...
The game features of Toby Twirl and his chums. Toby Twirl was a Pig with human hands and feet and he appeared in books by Sheila Hodgetts between 1946 and 1958. His image was illustrated by Edward Jeffrey. This game is from one of hthe Toby Twirl Adventures books. Rules An exciting game for a number of players. Choose one player as Leader, the rest being...
In Catch the Mice players are hungry cats, trying to catch colored mice – but you probably already figured that out from the title. On a turn, a player rolls the two dice, then "catches" a mouse of the color showing on the dice, assuming the player hasn't already collected that color this turn. If you roll the same color on both dice, you steal a mouse...
It had to end eventually! Humanity has finally become extinct. Just the Tanuki survived. These legendary Japanese creates have all the random leftover stuff from people in the bin and have only picked up a few memorabilia. The hottest boards in the world! They surf as much as possible. Infinite space, free beaches and the big surf battle every weekend...
Find the most matching pairs of Zoboo and his friends to win! It's a basic memory game with a few twists. The game includes 48 game cards and a 2 1/2" painted, plastic Zoboo figure. In addition to the 16 pairs of animals, there are 16 extra tiles with the following special rules: - 10 Take Zoboo Cards: When you get a pair of these, you get to take the...
By Chester S. Howland, New Bedford, Mass. Howland was an author of books on whales. "Catchalot" in French means Sperm Whale. The object of the game is to move your peg into the whale - a reference to the chase of small boats in the 19th century in search of whales. The directions says there are 10 pegs on each - 5 red and 5 green. The board is made of wood...
A family game about cooking, with "anisauces" as main characters (cats and mices fussioned with sauceboat) and funny faced ingredients to create sandwiches. It's a roll & write game with a board and some character sheets. Rolling a dice you advance the squares and collect the ingredients. You have to complete sandwiches and salads with these ingredients...
A family game about cooking, with "anisauces" as main characters (cats and mices fussioned with sauceboat) and funny faced ingredients to create dishes using menu sheets as combination guides. It's a card game with a board for score-keeping and some other elemments. Every card has fixed points, so every success combination gives points to the player who...
Catchy! (キャッチー!) is a tug-of-war-like trick-taking game for two players. In Catchy! you will try to allure Alex, a fickle cat, and have him come into your arms by showing him what he likes. But be careful, as he is so much whimsical that he changes his mind so often; the thing he loved to play with may not be his kind anymore a minute after! In this game...
Players roll the colored die and move their caterpillar according to the color of the vegetable that matches the color showing on the die. If a player throws red, he/she can move to a tomato for example. Make sure the caterpillar is always headed in the right direction - a string connects his head to his feet so be careful to keep his head in front. To...