Empire of Ashokaal is a political strategy and negotiation game of influence, deception, and ambition. Players openly represent one of the five factions, but their votes remain secret, shaping the empire’s future through hundreds of unique Decree cards — wars, trade booms, holy festivals, secret prophecies, or devastating disasters. Every decision has...
Explore The New World in an Age of Discovery! Ideal for both casual and experienced gamers, with convenient and flexible play times. A mid-weighted game suitable for Family, Friends, Frenemies & Geeks. "In the Age of Sail your Navigators have been tasked with the challenge of discovering new lands & trade routes beyond the known horizon. Sail into the...
Empire is a battle game, similar to Risk in game play, set on a map of New York City. The map has NYC (and neighboring Jersey) separated into 6 boroughs, distinguished by color palette: Manhattan in red, The Bronx in orange, Staten Island in yellow, Queens in green, Brooklyn in blue, and Jersey in purple. Each borough contains neighborhoods. These are...
(from the back of the box - Avalon Hill edition:) "Empires in Arms" is a board-wargame covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815. YOU, as a player, are the absolute monarch of a major European power (Austria, France. Great Britain. Prussia. Russia, Spain or Turkey) and guide that nation through the maze of...
"Empires in Harm" is a strategic and diplomatic Napoleonic wargame for between seven to ten players (depending on the Campaign selected) that covers warfare in Europe during the 18th and early 19th centuries, expanding the legendary Australian Design Group/Avalon Hill board-wargame "Empires in Arms". The military counters in the game generally represent...
Knowledge is power, and applied knowledge is freedom. Countries have risen from the ashes because of it, others have succumbed for lack of it. Now, it's your turn. Your era. Will you rise to the occasion and grow your empire? Or be devoured by the other leaders at the table? Empires of Influence is a board game that embodies the true struggle for power. It...
Empires of Iron is a game of diplomacy, war and intrigue set during the period of roughly 1871-1918. Two to eight players compete to create alliances, develop the latest weapons, and become master of Europe. There are multiple paths to victory - military, economic, diplomatic, or any combination thereof... which will you pursue? But beware, enemies can...
Emporio is a mid-weight medieval conquest game where players race to collect 12 diamonds and claim the title of King. The game offers a rich “empire-building” experience, blending action selection, dice-based resource and combat mechanics, building placement, area control, tactical cards, and negotiation. There are seven different ways to earn diamonds...
"At the heart of the Royal Blue Sea, a position in the Council of the Great City of Menhos, political and economic capital of the Kelonic archipelago is now vacant. The leaders of the smaller islands eagerly seek to obtain that seat by gaining more influence through commerce and production. Trofí, the island of fishing and agriculture; Eide, the land of...
"EMPRESARIOS - corruptus in extremis" is a game of strategy and political negotiation in which each player assumes the profession/role of one of the wealthiest characters of the city. Votes, fraud, alliances, revenge, and management of funds make this game one of the most hilarius games ever. Players will have Millions of Pesos (M$) to negociate between...
"En Garde is a semi-historical game/simulation representing many of the situations of an Errol Flynn movie set in the Seventeenth or Eighteenth Centuries. The game was originally devised as a fencing system, with background added to provide scenarios for the duels. After a time, it became apparent that the background was more fun than the duels, and En...
A classic Czech pre-revolution monopoly clone. Buy horse champions and place them in your stable. Earn money when other players visit your stable, lose money when you visit theirs. Hire trainers, draw cards of luck and finances, place bets on horses. Last player not bankrupt wins the game. One of few "modern" board games available before 1989 revolution in...