Tornado: The Pachanga of Poker Vip — Texas Edition transforms traditional Texas Hold'em into a dynamic social experience fueled by unpredictability. The classic mechanics of betting and building the best hand remain intact, but players must now navigate a swirling layer of chaos powered by dice and tokens. Each turn, a player rolls the Blue Die, which...
Total Command: 1991 is a heavy geopolitical strategy and modern warfare board game set in an alternate timeline where the Cold War escalates into full global conflict. Players command one of three asymmetric factions: NATO, the Eurasian Pact, or the AFME (Africa–Middle Eastern Coalition); each with unique strengths in military doctrine, resource control...
Subtitled "An Oil Man's Game", this game for would-be oil well operators Ages 12 and up was produced in Dallas, Texas. As in Monopoly, players roll dice to move around the outside board edge. Other similarities include an extra turn when doubles are rolled, two decks of cards ("Production" and "Exploration"), income tax, income upon passing the start space...
The alien invasion has begun, and humans are in a rush to escape Earth before it’s too late! The only problem is that aliens are disguised as humans! Our only hope is to weed out the aliens via the power of … multiple choice questions! While the aliens know how to blend in and look like us, they don’t quite understand human culture. These questions are...
The Touch is "a game of sensory perception & memory" according to the tag line. A unique game unit rotates to reveal cards labeled with sets (underwater animals or Paris landmarks, for example). A timer on top of the unit is then set as the player reaches into an enclosed dome, blindly searching for the pieces on the card. The other players watch his...
The Dark One's eclipse has blotted out the sun. Darkness has swallowed the Empire and is coming for your outpost next! You must gather resources, perform arcane rituals, and attempt to survive. But beware! The shadows that attack your outpost are not the only threat. The Dark One may have corrupted the mind of a teammate, meaning you can no longer trust...
Ever want to navigate the seas? Travel the world? Run your own company? In TRADE, the board game, you can do it all: make decisions, be your own boss, and sail to victory! In this exciting new game of strategy and negotiations, you transport back to the 18th century in order to be in command of your own trading company. This international business is all...
You start by buying a car at the dealership. - You can get insurance, buy extras or get a road service plan at the time - There are five different car models to choose from every time - You buy at list price, sell at book value or trade up at the upgrade price You "drive" the car around in any direction, just obeying basic traffic rules. - You can choose...
Trade-off, the land-use simulation game, allows participants to experience a wide range of community development situations in a relatively short period of time. Trade-off players will think about land-use and resource problems they have probably never considered before. In Trade-off, 3 to 7 players act as Planning Commissioners, serving to regulate the...
The Cold War is over! Now the Trade Wars begin. Trade Wars the board game is a microcosm of the real Trade Wars raging outside, driving global economic conflict home. The Trade Wars board simulates the globe, and is divided into four geographic regions that a player may control. Players move through the regions of the board purchasing corporations, forming...
A party game for Black culture. Can you Out-Black folks? Gameplay: To start the game, each player draws 5 cards. One randomly chosen player begins and plays a card. Everyone else selects a card from their hand that reflects a higher level of blackness and places their card down. Each player then defends their card selection in relationship to the other...