A Victorian factory build founded on player trading that works! In Meeple Factory, players use tile and worker placement to build up their factory room by room. The catch is players can only operate and expand their factories by trading resources with other players. Fortunately everyone needs your resources just as much so a rich market economy emerges....
Mega Civilization is a strategy board game for 5-18 players that covers the development of civilizations through history, from the Stone Age to the Late Iron Age. In this colossal game, players lead their historic civilization as they gain victory points by expanding their population, building cities, trading and developing their knowledge and culture....
The Far East - North is an empire-building strategy board game for 3 to 5 players, set in East Asia. In this game, players lead their historic empire as they gain victory points by expanding their population, building cities, trading and developing their knowledge and culture. Notwithstanding its large scope, the game's core mechanics are straightforward...
From the promotional blurb: "Wealth and power beyond your wildest dreams are yours...by building a fortune in companies and cash. Outwit and out bluff other players when you secretly bid to takeover their companies. Top secret information and late-breaking news add to the excitement." Contents: board, 2 dice, 6 player tokens, spinner, bid forms, play...
From the Z-Man Games website: "MegaCorps is a game of economic domination. You control a MegaCorp — one of the six enormous conglomerates that dominate economic and political life in the mid-21st Century. You control industries, manipulate governments like puppets, and even wage war to open new markets. You win by making more money than the other...
MegaNation is a game of worldwide power politics. Each player runs a nation in a fantasy "modern" world. Each nation controls one or more areas on the board and is defined by "factors" assigned each turn to various attributes: Population, Education, Industry, Military, etc. The winner is determined by a formula at the end of the game (which occurs on a...
Very Monopoly-like Finnish (only?) business game. Roll & move, buy or pay, sell, win or declare bankrupt. Components A board, eight building sets, 120 notes with different values, 100 action and block cards, car-shaped player markers and a dice. Rules Players roll dice and move around the board illustrating a small town with eight blocks for houses and...
A board game about the GREAT city of Memphis! We chose some favorite landmarks and traditions, mixed in some bar-b-que, great music, Graceland, the arts, and some BIG FUN... and voilà (vwä lä)-behold; MEMPHIS-OPOLY! Grab Some Friends and Gather 'Round! Here's a quick idea of how to play! Buy property, collect City Blocks and trade in for a Key to the City....
Economic game. Buy properties (hotels, restaurants, theaters, trading firms, industry), build subsidiary and enterprise, collect rent from fellow players. Repeat as necessary until everyone else is bankrupt. Players take turns in order, with the initial player determined by chance before the game. A typical turn begins with the rolling of the dice and...
Imagine yourself as an eccentric psychopath, being diagnosed with schizophrenia and having the opportunity to submit to toxic lifetime maintenance medication every day for the rest of your life. Or how about sending someone you just met into an insane asylum because you as a licensed alienist have legitimate authority to clinically diagnose and...