The Add-on adds some chance and greater risk to your parcour climb in the Blocky Mountains: If you reveal a route card with an enhancement, you must roll the included 1/1/2/2/3/3 die to determine which route you take: the hard way hard or normal, your choice hard or normal, your choice, but you only have until the included 30-second sand timer runs out to...
The Double-Set Bonus Routes for Blocky Mountains were offered as a "goody" incentive for supporting the Startnext campaign to fund the creation of Blocky Mountains. Order a two-game bundle, get the Double-Set Bonus Routes that utilize them. This includes three Level 3 route cards, each of which requires two full sets of Blocky Mountains blocks in order to...
The Starting Player Route Card for Blocky Mountains was first released as a PDF available for download from the publisher's website. This card is intended to be used as a more fun, thematic, and prowess-showing way of determining the start player. Setup The illustration on the card depicts blocks with and without numbers. The non-numbered blocks are the...
The Big Game Adventure Book provides the following for Blocky Mountains: 2 Scenarios The Panorama of Zoë Getting to Ghorab Peak 5 Variants Piggyback Way up & Way down Solitaire Route Tournament Variant The Route Card Game Bonus Materials The Obstacle — a blue disc, slightly larger in diameter than the provisions, used in certain Level 3 routes Small...
The Rock Slide (Die Felsenrutsche) is the first expansion for Blocky Mountains to include an additional block. Specifically, the expansion includes the following: A yellow, S-curve slope, called "Rock Slide". 15 route cards 4× A 5× B 6× C This expansion features three routes that require a new form of teamwork between the grizzly and the trapper, as well...
BlockYou! is an energetic, fun and quick-to-play card game for 1-5 players. You need to place your colored, blocked, square cards on the playing field faster than everyone else. Twist your cards and place them on the playing field matching all colors. Block your opponents with the pointing fingers that are printed on the cards. Try not to block yourself!...
Mr. Blop's head contains a variety of colored balls. Each color belongs to a different player. When Blop's tongue is pressed, a ball pops out of his hat and players try to catch it, if it is of their color. The object of the game is for a player to collect four balls of his color. The one white ball is wild and counts as any color. The one black ball...