This game is intended for children Ages 4 and up. In turn, each player rolls the die and pulls their bear to the ring on the board of the corresponding color. The player hopes to pull other player's honey drops and playing pieces (bear) into the hole in the middle of the board. Pulling another bear into the hole scores the player whose turn it was honey...
There's excitement at Shiver-stone Castle! On today's agenda is the haunting exam. Only you can help the ghost to become the best haunter of the class. With the ghost wand you guide it through the castle in order to frighten the inhabitants. Or you take part in the Spook Olympics and show your skills at "Spooks slalom" or "Haunting one by one". A game...
Players take turns adding wooden pieces of different shapes to a fragile tower. They also need to get their two playing pieces onto the tower. One piece is lighter the other heavier. Once in a while (the length of this while is determined by a random element), there are scoring breaks. The players then check the positions of their pieces and multiply the...
Players each choose a color and then place wooden disks (6 of each color) face down to be mixed together. Players then take turns putting one face down disk on the long end of a see saw device. The player slaps the short end, sending the disk spinning into the air. All players try to figure out what color it is as it spins in the air and the player of that...
In Schnapp den Sack, Zacki the sack awaits in the middle of the table. Shuffle the deck of sack cards, which contains four types of sacks with 1-5 sacks on each card, then distribute the cards evenly among all players. On a turn, flip the top card of your stack, then place it in the proper row of cards leading away from Zacki, with each type of sack...
This action/dexterity game has a deck of 33 Category Cards and 55 Letter Cards. At the start of a round, twelve letter cards (in two colors: blue and red) are revealed, along with one category card. The first person to think of a concept that matches the category and slaps a letter card that matches the starting letter of the concept, gets that letter card...
All players play simultaneously. Each of the 36 tiles has symbols on both the front and the back. There is never a duplicate symbol on either side. One player rolls the dice, which tells the players which of the symbols is being searched for in this round. Now all players may quickly grab two tiles with each hand for one! Then it is checked who has grabbed...
From the Rulebook: “Yummy ice cream!” “Strawberry, chocolate, vanilla….!” Ice cream man Mario whoops with delight. The children are fascinated as they watch him skillfully fling the scoops of ice cream into the sundae. How on earth does he do that? They beg him to repeat the feat. But Mario thinks of a better idea, “Come and try it yourself!” The little...
"Schnipp Kick" is a turbulent skills quartet. There are 16 pictures of animals arranged in a generous wooden frame. All the 16 animal pictures consist of four single square pieces that can individually be taken out of the frame. From each corner of the wooden frame, a player flips his wooden ring across the pictures and takes the quarter of the animal...