This is a recreation of a rugby match using strategy, dexterity and a bit of luck. The game board is made of green felt and represents a rugby field. Each team is composed of 5 player tokens. These are flat plastic tokens, circa 5 cm long. Players alternate moving around their tokens by throwing a die and moving them one, two or three lengths. It is...
Promotional game issued by Singapore Airlines. Four games are described that can be played with the cards. Game 1 is Rugrats Match-Up and is played like Pairs in Britain but like Memory in the rest of Europe. Game 2 is Look for the Rugrats! Each player rolls the die (that has to be assembled) to see which Rugrat they are for that round. All the cards are...
Players race against the clock to build different Rukshuk rock formations and score as many points as they can. Game cards reveal different Rukshuk formations, bonus points and rules. Skill, luck and strategy determine who scores the most points and wins! How to play: Each player selects seven game rocks from the pouch. Game rocks are worth different...
Rukshuk - the world's original game of rock-balancing is back with more edge-of-the-seat fun! RUKSHUK - Edition 2 features all new Game Rocks and cool new RUKSHUK formations guaranteed to challenge and thrill! Race against the clock to build the different Rukshuk formations and score as many points as you can. Skill, luck and strategy determine who will...
In this fast-paced card game, each player takes their turn picking up a card from the deck, reading out the rule and following that rule. Every player will have their own set of rules to follow, determined by which cards they pick up. The rules on the cards consist of things like movement, speech, and memory challenges. The more cards a player has, the...
Run Nibbles Run is a fast pace reaction game for party, by flipping game cards, following tasks specified in cards , making funny faces, building blocks, sending nibbles back to home, or playing hide and seek, all must be done within one minute. 1. First put all the game components on table, starts from youngest player, initially clockwise. 2. Everyone...
A children's game from the Rupert Fun book, in 1988. A parent should first write some short messages, each on a separate piece of paper and give one to each player. It is important that each message should be different and yet have the same number of letters in it, say fifteen. The idea of the game is to see which player can first cross out all the letters...