Cheap and cheerful game featuring a plastic board with a 'gun' in two corners. Each player takes 3 balls and 2 ships and sets up his ships in the notches for FLAG SHIP and 2nd SHIP as shown on the box. Then each player takes 3 torpedoes (ball-bearings) for his gun. Each player places a ball inside his torpedo as shown on the box. He moves the torpedo to...
Wooden dowels of the same thickness are placed within a wooden ring and then twisted so they balance on the table. Players roll a colored die which determines which dowel they must remove from the ring (colors are green, orange, and blue). Each dowel is worth 1 point. The player with the most points when the structure collapses (when the ring hits the...
British golf game that can be played on a carpet. Metal 'rings' are provided, each with a hole in the centre and a number. Place these rings around the carpet and then you putt the ball into the hole of Number one ring. When that hole is completed, putt towards Hole 2, and so on. The player who takes the least shots after all the holes have been played...
Tinplate golf game. The board consists of six golf holes, not the normal kind but the holes you will expect on a Crazy Golf course. In turn, each player must use the golfer to whack the ball up the course. This is done, by twisting him away from the ball and then move him back quickly to send the ball up the 'course'. After the six holes are finished, the...
Minions Hammer Pop is a children’s dexterity and reaction game themed after the Minions / Despicable Me franchise. Players take turns tapping or hammering buttons or tiles on the toy base, trying to avoid triggering the spring-loaded Minion figure. One random button activates the mechanism, causing the Minion to “pop” upward, which eliminates the active...
2 different games with a similar approach: build your individual course, play it and create a new one... Objective: score as many points as possible by pushing the ball with a swinging hammer into target zone; repeat it 4 x and add results; if your ball leaves the course or if you don't master the obstacle ==> penalty You can modify course and target zone...