In A Bind Expansions contains 3.5 expansions that can be combined with the In a Bind base game in whatever combination(s) you like. The expansions are: 22 wild cards: Someone will make up part of the card, as in a Mad Lib, when it's played. 10 speech-based triggered binds: You need to say something whenever anyone draws. 10 physical triggered binds: You...
In A Bind Jr invites you to make funny poses and animal noises. Each card has an instruction, e.g., "one finger touching ear", "this card on a shoulder", or "whenever you draw, trumpet like an elephant". If you forget to do one of these instructions (or can't), you get a warning; three warnings and you lose the game. The goal is survival! In A Bind Jr...
A Tiddly Winks type game. The game comes with 4 miniature salt cellars, 4 small counters of differing colors and 1 large snapping piece. The object is to try and not knock over any of the Salt Cellar pieces while landing on the same color area as the area that you started in. A counter must be clearly on the same and outside of the soup dish. Any piece...
At breakneck speed, all players simultaneously distribute their animal cards over seven areas. Because different animals are always in demand in each landscape, lightning fast re-thinking is required. In more detail, each landscape of In Windes Eule has its own laws: In the harbor, only the first animal of each kind can come on board. In the clearing the...
Based on the soccer anime and videogame. Every player control one team of 5 characters with differents bases depending if they're defenders, midfilders or strikers. Each turn you can move, pass, use a super technique as double movement, double shoot or precise passing, then the defender can move. The ball change when a pass or shoot is failed, a goal is...
Hiding under the Grassy Mound are ten wiggly, squiggly Inch Worms, some short and some long. In this game of matching, measuring, and worm-catching fun, building the longest worm wins the game! The spinner will tell you which color to find. Pick any Inch Worm and puuuulll! Keep pulling until you see your color. Push the head of each Inch Worm through the...
From the rules: While doing research, Dr. Banner became the victim of radiation gone wild. Now, in times of stress, he becomes transformed into the rampaging Incredible Hulk. He must build a lab to "cure" his terrible problem. Each player tries to build one for him. But watch out - the players must sometimes rev up and unlease The Hulk who could, in his...
In India, you and an opponent are trying to retrieve a dagger and bring it to the Taj Mahal. You will move along a path using a Carrom style flipping mechanic to determine how far you can move. Each turn, the players will flip a chip in a box that is filled with numbered squares. The chip must bounce off the far wall and (hopefully) land on one or more of...
Draw a card and use your body to communicate your new affliction to the other players, if someone guesses the illness in a timely manner, the amount of points indicated on the card are awarded to both the infected person and the player who diagnoses it. Whoever correctly diagnoses an illness is the next player to get infected. Points are subtracted if a...