The follow up to Lakeside's action-strategy game Crossbows and Catapults, Immortals of Change takes the same basic gameplay and puts a futuristic twist on it. The object of the game is the same: players take turns using weapons (both "pivoting" and "forward firing", which amount to high-tech catapults and crossbows, respectively) to shoot projectiles at...
An example of the family oriented, large-box dexterity games of the 60s & 70s, the object of Impact is to knock a steel ball off a rail by swinging a weighted pendulum across the ball’s path, thereby knocking the ball into scoring compartments. The box includes: Plastic playing base; Metal rail; Score-markers; lower legs w/arch support; Upper arm; Upper...
From the publishers website: Earth is about to be invaded. From another galaxy, the Dinosaur Raptor Scout team is on a mission to shoot or capture humans and take over the earth so that they can steal its natural resources. Can you take them on the dangerous mission to win; or will you lead the special human squad in capturing the enemy and sending them...
A tactical game with real shooting, rudiments of economy and magic cards. The players maneuver across the battlefield and use their weapons and magic take down the enemy fortress. The game involves shooting from the catapults and crossbows each side has. Equipment: Playing field 16 warriors 2 cannons 2 castles 2 crossbows 2 catapults Magic cards Game...
Emperor is a game inspired by the Tehnolog game "Mortal Combat," and is a game for kids. The game is part boardgame, part building, and part dexterity, as the players must maneuver the battlefield, build their fortification, and attack the enemy by melee and shooting. The game includes two shooting cannons. The game comes with: -2 firing cannon w/shells...
McLoughlin Brothers Improved Game of Fish Pond from 1890. The game has stacks of cardboard fish plus wood poles and metal hooks. Object of the game was to catch as many fish as possible. Each fish had as different value. One edition of the game came in a large wooden box measuring 18 1/2" x 12 1/2" x 3". Components included The Fish Pond (box insert with...
In a Bind is a party game involving physical challenges. The game features a deck of cards, each one featuring a simple "bind", e.g., "one finger touching nose", "left elbow above shoulder", "two hands touching" or "this card on top of head". Each turn, you draw a new card. Its instruction must be obeyed for the entire rest of the game. When you have so...
In A Bind Expansions contains 3.5 expansions that can be combined with the In a Bind base game in whatever combination(s) you like. The expansions are: 22 wild cards: Someone will make up part of the card, as in a Mad Lib, when it's played. 10 speech-based triggered binds: You need to say something whenever anyone draws. 10 physical triggered binds: You...
In A Bind Jr invites you to make funny poses and animal noises. Each card has an instruction, e.g., "one finger touching ear", "this card on a shoulder", or "whenever you draw, trumpet like an elephant". If you forget to do one of these instructions (or can't), you get a warning; three warnings and you lose the game. The goal is survival! In A Bind Jr...
A Tiddly Winks type game. The game comes with 4 miniature salt cellars, 4 small counters of differing colors and 1 large snapping piece. The object is to try and not knock over any of the Salt Cellar pieces while landing on the same color area as the area that you started in. A counter must be clearly on the same and outside of the soup dish. Any piece...
At breakneck speed, all players simultaneously distribute their animal cards over seven areas. Because different animals are always in demand in each landscape, lightning fast re-thinking is required. In more detail, each landscape of In Windes Eule has its own laws: In the harbor, only the first animal of each kind can come on board. In the clearing the...