High Noon: Plastic Men, Steel Resolve is intended to be a simple and straight forward ruleset for playing dexterity based wargames set in the Wild West. Combat and movement resolution is based on a dexterity "flick" or "flip" mechanic instead of a traditional dice or card mechanic. In addition, the game requires no templates, rulers or special materials to...
The object of the game is to travel around the board, playing each game, trying to win money and collect money. This money is used to buy your dreams. Games include Poker, Odds & Evens, Two Up, Crown & Anchor, Horse Racing and Blackjack. Players must buy three prizes from the bank: One for $800 'luxury motorcars', One for $1000 'Toys for the idle rich' and...
High Wire Harry is a children’s balancing game that can prove difficult for the shaky handed player. Each player is given a set of eight “props” – 2 chairs, 2 stools, 2 picture frames and two umbrellas. On his turn, a player rolls the die and places the corresponding prop either on Harry’s crossbar or on Harry’s coat hanger (which is “balancing on his...
Hikone Carom is the variety of Carrom that is played in Japan. There are some key differences between Hikone Carrom and Carrom. --The standard board size is 60cm x 60cm, which makes it smaller than standard Carrom boards. --The pockets of a Hikone Carrom board are large quarter-circles, making the pockets bigger than in Carrom. --The strikers are wooden...
The princess was hopelessly untidy. All her favourite things were lost in her messy room. She was a NEET with a bad personality and she got angry often. Although she was proposed many times, she refused to get married. One day the princess had an agreement with the king, her father, that should there be a prince who could find all her treasures scattered...
This game is set in the old days, when Gaul tribes – and Romans, too – were engaged into some special sport: Hinkel & Stein. Two to four players place stones out of four types of (artificial) stones onto a see-saw scale. The "Chief" player (a "job" that rotates each round) determines whether the lighter or the heavier side of the scale will be declared the...
This very unusual game had a stick with hands on both ends. Two dancers would stand on either side so that each person was being held by a hand. In between the hands was a spinable hanging plastic piece. The object of the game was to have the dancers gyrate in such a way that that center piece spun around. Whichever team that could keep the spinner...
Hip Hopscotch combines the old and new in a contemporary version of hopscotch. Offered several placement options, players set up the game pads in wildly creative patterns and then take turns jumping and moving from START to STOP. Players must not land on the ground or miss a number. They must be quick on their feet, too, as special direction pads require...