This game is another in a line of square-box molded-plastic board releases favored by Ideal Toy Corp. during this period. It incorporates several elements seen either alone or in combination in other action/dexterity games produced around this time - marbles, gravity, a spring. Players start the game with ten marbles. Marbles must be placed on a large...
The Rolling, Racing, Frantic, Flipping Action Game of Strategy and Chance Taking Place on a 3-D Board, Players take turns rolling a ball around a circular game field. As the ball slows, it drops through one of a number of holes which hits a flipper. The flipper levers over revealing the number of spaces a player moves one of their four cones. The object is...
Don't be the player to make the big splash! In Don't Flush the Fish, take turns placing colorful fish onto the toilet paper, but here’s the catch! The more fish you add, the harder it gets to keep the toilet paper from tearing. Keep a steady hand or risk flushing all your hard work—and fish—down the toilet! Scoop 'Em Up: Scoop up the wet fish from their...
Don't Get Rattled! is a dexterity game where players are trying to collect gold nuggets (and overcome a fear of snakes). The snake timer is wound up and players take turns recovering the gold nuggets that the snake is guarding. They're in a plastic dish that triggers the snake to "strike" if it experiences too much movement. If it does so during your turn...
The game was designed in 1972 by 11 year old Mandy Averillo, as an entry for the 1972 Magpie Toys and Games competition for ITV. (see picture) OBJECT To score more points than your opponents by hooking as many leaves as you can onto the tree or the fence. Use your shooter to flick your leaves one at a time at the tree, trying to hook them onto the...
Described by the Publisher/Designer: Who wants a new way to have fun with friends and family? Collect your Ha Ha, Ho Ho, Hee Hee cards while challenging your friends and family to laugh at your crazy interpretations of improvisational situations, objects, impressions, jokes, and other zany antics. Thats not all, as Heckle cards have you ask playres to do...
Described by the Publisher/Designer: Parents, do you want a new game that's fun for you and your kids to play? Do you want a game endorsed by the San Diego superintendent's office as being educational and beneficial to esteem and confidence building? Don't Make Me Laugh JR. does all that while kids just have fun racing from the "Little Chuckle" to the "Big...
Object: To be the first player to get 5 men into your boat. Equipment: 4 x 8 pieces, "men" 4 boats playing board depicting 4 docks It is a very simple out of print game. There is no die, cards, etc. Men move one square at a time or jump over other men in order to reach the boat of the same color that is waiting at one of the 4 docks. What makes the game...
CONTENTS yellow island, yellow cone 8 balls on strings 8 boats 4x 3playing pieces, dice OBJECT OF THE GAME to be the first player to get all three playing pieces onto the island. HOW TO PLAY Each player takes 3 playing pieces of one color and places them in any 3 separate boats. At the start not more than 2 men per boat. During the game not more than 3 men...
User Summary Don't Monkey Around is a tactile children's game involving the balancing of coloured monkeys onto a small tree which stands in the midst of the players. It is suitable for simple and repetitive play, so consecutive plays are encouraged by design. Players take turns hooking their own colour of monkeys onto the tree or onto the already placed...
A 3D boat and 2-piece water wave are assembled, and 16 pirate penguins are divided according to the number of players. The object is to balance your pirate penguins on the boat without making it tip. Players take it in turns to place their penguins standing up on the boat, wherever they wish. As soon as the boat rocks and one or more penguins fall over the...