CLACK! Thwack! uses gameplay similar to CLACK!, but with cards replacing the magnetic discs and with each player bearing a suction-cup thwacker that they will use to claim cards. In the game, you must thwack all the cards in play that match the dice combination rolled. Cards each show three objects on them, with those objects being red, green, or blue in...
Game contents : - Game board - 3 Red magnetic marbles - 3 Blue magnetic marbles - 2 Black magnetic marbles Every player gets 3 marbles of equal colour and a black one. Both players start at the same time laying their marbles in the 3 holes of the equally coloured flowers. He, who succeeds first in doing so, then places his black marble in the flower in the...
Collection of 6 boardgames based on the use of magnetic marbles (clickets) as game pieces. The box contains six games. Each of the games is a combination of the nature of the magnetic marbles (e.g. magnetism) and strategic or random placement of the marbles on the board. The object is to place or remove those magnetic marbles without moving or disturbing...
Game based on the use of magnetic marbles (clickets). The object is to place all the clickets on the game board (in the shape of a ruther), without moving them as a result of magnetic attraction.To determine to vacant place on the board where the clicket is to be put the players throw dice. Obviously the number of eyes on the dice determine the place to...
From the website: Imagine a game that entertains the servers, guests, and could quite possibly help you to enjoy waiting tables again. Remember your first day on the floor by yourself? Your own section, your own tables, and your own tips. What will you say? What if someone asks about the specials that you can't remember squat about? Clam Chowder: The...
Players first tile together wall cards to create a fortification. Then players toss rock cards at the opposing walls, scoring any wall segments hit. A tossed rock card must be from at least 2 feet way, it most be from at least 1 foot in the air, it must flip over at least once in the air, and it must no land with the 'miss' side up. Players each toss six...
Inspired by a well-known rhythmic base, characteristic of South America, the game proposes a gestural and sound dialogue on the constant key of candombe. It contains cards with images that suggest onomatopoeia and others that suggest slogans to energize the game. Based on the candombe performed by all the players with their bodies, each one of them...
Clay-O-Rama is a silly game played with modeling clay (Which was published in the Dragon Magazine (issue 125)). Players create their own "claydonian" creatures, assign them powers, move them in hands breaths, depending on the number of lates they have. Creatures can attack, using powers such as "the drop" (drop your creature from 3' and see if it...
Claydonia Conquers the World! is an expansion rule set for Clay-O-Rama. Claydonia Conquers the World! was published in Dragon Magazine #144 pp. 28-31 April 1989. The original Clay-O-Rama game was also published in Dragon Magazine (issue 125) by David "Zeb" Cook. The original Clay-O-Rama had players make monsters (Claydonians) out of Play-Doh in order to...
Alright, listen up! You gotta sneak through the museum's security like a wiseguy, tip-toein' with your fingers, dodgin' them laser beams to grab as much art as you can. Can ya make it out with the loot before the clock runs out? In Cleptomano, you're hustlin' to snatch up all them paintings and relics in an art museum, usin' your fingers to finesse past...