This is a game from the long defunct Takatoku line. The game is about two factions of robots that are in conflict with one another. Their goal is to capture and destroy the other side's base. The game includes many plastic robot figures, complete with stands, a spinner, and other identification pieces. The game uses the spinner for results and there are no...
"You and the other players are cultists attempting to summon Cthulhu and bring about the end of the world. YOu must successfully perform 50 arcane rituals, but be careful: misspeak the the strange incantations and you will suffer Cthulu's wrath!" This is a push your luck game of dice rolling to complete rituals. Completed rituals within a run score you...
A head to head rugby game, where players play cards to move the ball around the pitch or to attempt to stop their opponents moves. Various situations are catered for by the cards held, from rucks and rolling mauls, to sweeping moves by the backs. Several kicking options are also available from little grubber kicks, to towering bombs, to huge touch finding...
Great Scott! - The Game of Mad Invention is a Victorian themed card game of rival mad inventors. In Great Scott!, the whimsical 19th century parlour game that never was, 3-5 players build five card inventions with an eye to victory in the inventor’s contest at the Great Exhibition. Combine Animal, Mineral, and Vegetable assets with Destructive, Productive...
A mini-expansion for Great Scott! - The Game of Mad Invention, Commissions adds 24 new cards and a new way to score. Instead of building inventions willy-nilly, with Commissions you have targets to aim for. Match the cards in your invention with the icons shown on a Commission card to claim its bonus points – as long as your invention does what the...
Shake, roll then match the lovable characters on the dice to those found on the game cards. A special wipe-off surface lets you erase and use the cards again and again. Match & Count (Side 1) Roll all of the dice and set aside the character that appears the most. You have two more chances to re-roll the other dice to try to roll more of that character. You...
A card game depicting various deaths that occur in Shakespeare's work. Each card shows an illustration of a Shakespearean death (illustrated by Chris Riddell) and a number of categories: Speed of Death, Gore & Brutality, Fairness, Piteousness, Dramatic Quality and Last Words. Each category is accompanied by a value from one to ten. Two to five players are...
As chess evolved from shatranj in the West, pieces gained power by becoming long-range sliders, producing an abstract game where most pieces can cross an open board in a single turn. Eastern variants stay closer to the beginnings of the game, which featured a number of short-range sliders and leapers, but the power pieces still seem to be long-range. What...
The game is afoot! With this six-in-one set of 60 cards plus rules book, two to six players can become the detectives as they unravel the iconic mysteries of Sherlock Holmes. The Great Sherlock Deck turns the works of Arthur Conan Doyle into a unique 60-card deck based around thirteen well-known Sherlock Holmes mysteries. It’s family fun for ages twelve...