Fortress Rhodesia is a Strategic level board-wargame which covers all of Rhodesia (now Zimbabwe) as well as guerrilla supply locations in neighboring countries. It pits the government forces (army, air force and police) against the rebel forces of the Zimbabwe African National Union (ZANU) and the Zimbabwe African Peoples Union (ZAPU). It is not explicitly...
October 1941: After the initial success against the Russian "Bear" in the summer of 1941 the German advance slowed down. Hitler advised the commander of the 17th Army, General Erich von Manstein, to take the Crimean Peninsula and the important port of Sevastopol before the winter weather would set in. After a quick successful campaign with the final...
Fortress Stalingrad: Soviet Winter Counter Offensive 1942-1943, is a strategic/operational level simulation of the Soviet Winter Counter Offensive in 1942-43. Many have called this to be the single most important Campaign in all of World War II. The game was first published in Strategy & Tactics magazine #124. The Soviet player gains victory points based...
Fortresses & Clans is a two-player card game in which each player is a clan leader who oversees their troops and warmachines with the help of their clan members in order to destroy the opponent's fortress. You'll have to draft your army cards with your opponent, place them on the good spots on your own fortress, and then activate them by using your clan...
With this very first expansion you will be able to add meteorological events to your battles. Its use is extremely simple but will bring a great replayability forcing players to anticipate or being surprised by some unexpected weather changes. At the beginig of a game, put 4 meteo cards face down next to the timeline. Each card will have an influence on...
As the battle was stretching, as the men found difficult to carry their own weapons, a deafening roar resounded, freezing the soldiers on their spot... This expansion allow to add monsters and ancestral creatures to the armies who tear themselves on the battlefield. This new army cards are extremely powerful and can speed up the destruction of your...
This extension adds new army cards and a new card type : Hero cards. These heroic individuals support the regular troops with their own unique powers and abilities during an assault. What better way to keep an opponent on their toes? When you want to deploy a Hero card from your hand, you simply place it on top of a Troop card already deployed to one of...
This extension adds two new clans: Dwarves of the Potentate of the Holy Book and Elves of the dreaded Matriarchy of the Death Purple. Each clan comes with its own cards, new leaders, new armies and war machines. Those two new "factions" allow you to change your strategies to defeat your opponent. This extension also adds two sets of three rampart cards...
This extension adds two new clans: Orcs of the Glorious Spirit Tribe and Gnomes of the Black Chain Confederation. Each clan comes with its own cards, new leaders, new armies and war machines. Those two new "factions" allow you to change your strategies to defeat your opponent. This extension also adds two sets of three rampart cards adding new buildings...
Forts is a game similar to Battleship. Each player has two copies of a grid numbered 1-10 along one axis and A-J along the other. One grid is used to track one's own plays and the other the opponent's plays. Before the game begins each player places three forts - 3x3 squares - on their grid. The forts cannot touch at all, even at the corners. A turn...
All is not peaceful in Fortland. Each country on the square-shaped continent is preparing an army to conquer their neighbors. The only problem is that their neighbors have armies invading their countries as well! The only answer is to build forts. On each player's turn, that player rolls a six-sided die. The result is the number of actions their army must...
A pencil and paper dice rolling game where each player is collecting treasures and protecting those treasures with forts. Players try to destroy each others forts and steal their opponents' treasures. You get three dice to roll and assign to your actions. You get to do one action per die, so you can't do every action every turn, you have choose which three...