Scorched Earth, the sequel to Fire in the East, covers the war in the Soviet Union from April 1942 through December 1944. Scorched Earth uses Fire in the East as a base (and cannot be played without Fire in the East), adding more maps, counters, and rules. The game requires two players - one for the Germans and one for the Soviets - or two teams of...
Fire in the hole! is a brand new social deduction game. Players take on the role of animal soldiers. But there are spies among us! The spies will try to interfere with our mission. The way to complete the mission beyond the spies' disturbance is an unshakable body and mind and precise finger power! Complete the mission by flicking the weapon assigned by...
Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi...
Fire in the Library is a press-your-luck game in which players must try their best to rescue books and accumulate knowledge. The game is played in rounds with a variable turn order in which earlier players have more risk but a higher possible reward. Everyone starts with tools to help mitigate their luck or change the probabilities for their opponents!...
Fire in the Library: The Card Game is a press-your-luck game in which players must try their best to rescue books and accumulate knowledge, much like in the original Fire in the Library game. However, instead of pulling tokens from a bag, players are drawing cards from a deck and organizing volumes of books, hopefully into stacks that don't overlap...
FIRE! Modern Combat is a miniatures wargaming ruleset for playing out intense modern squad-level combat scenarios. Confrontations are exciting using this fast, agile, and extremely realistic game system that keeps both players immersed in the game at all times. The rules use actions and reactions along with fluid initiative while embracing simplicity to...