A Co-operative Game with an emergency-room simulation theme. Gameplay is cooperative. Players are all on the same team and take turns being team leader. Players take decisions on who to admit to an emergency room bed, how to distribute limited resources of skilled personnel to address injuries. Game mechanisms control the flow of patients, nurses, doctors...
Game based on a hit T.V. series on English television in the 1960's called Emergency Ward 10. One of, if not the first of the television hospital soap type series. The game includes four counters, four vehicles, a spinner and playing instruction leaflet. You move around a circular board beginning on the outside rim and finishing on the inside rim. The...
Enter the business world as the president of a new company competing for consumers' money. Build your supply chain and your brand to become the leader in supply chain agility, but watch out: your competitors will do everything they can to stop you! Emergent is a game about supply chain network strategy with game theory elements. The goal of Emergent is to...
Emergents: Genesis is a PvP multi-player superhero-themed deckbuilding game, set in the Emergents Universe created by game designer and comic creator, Brian David-Marshall and features art from a host of best-selling and award-winning comic book artists headlined by Steve Ellis. Emergents: Genesis is a 2-4 player deckbuilding game that any age can enjoy...
Emergo can be played on the black squares of a 9×9 checkered board (with black squares in the corners) using two sets of 12 stackable checkers. There are two phases to the game, placement and move & capture. During placement, each player takes turns placing one piece on the board, unless a capture is available, which immediately takes precedence. Pieces...
Based on the books by Astrid Lindgren, players are Emils and, as usual, are up to all kinds of mischief on a daily basis. They move on the board by rolling the die and if caught (landing on a red mischief space) they get grounded in the snickarboden (wood shed) in the center of the board, and have to carry on from there on their next turn. First to reach...
A card game with a bluffing element based on one of author Astrid Lindgren's characters, published in the late 70s or early 80s. Each player is trying to get rid of an initial hand containing mischief cards and good behaviour cards among others. Mischief cards can be played face up at the risk of gaining penalty points, or face down. If a player plays a...
Emil is one of the characters created by the famous Swedish child book author Astrid Lindgren. Emil has got himself into trouble once again and therefor finds himself in the tool shed, carving his wooden figures. However, over the course of his mischieveous childhood the wooden figures have become rather numerous and Emil has trouble fitting them all on...
The thief starts at the hotel and tries to reach the train station to win the game. The 6 kid detectives start at various spaces on the board and have to try to trap the thief so that he can't move. The kid detective who makes the last move to trap the thief wins the game. Movement is one space per turn. Another version is called "Achtung! Feind hört mit"...
The board shows a city with lots of high buildings between which the players roll and move. When a player pawn reaches a black field, the player can look at the top face-down tile next to it and keep it if so desired. If not, he/she puts it back on top of any stack. When a player rolls a 6, he/she can demand a tile from another player who has four tiles or...