Volume IV in one of the Russell little books card game sets. The game features a deck of cards split into four colored triangles with different numbers on them. The goal is to score enough points to win the game, and play your cards to end the round. On their turn players match the colored sides of the cards so that the numbers add to a multiple of 5 to...
A crossword card game from the late 1930s during a craze of such games, published by a newspaper company. Its games are a slight twist on the usual rules of its rivals. There are 54 cards in the deck. 52 of them have a letter and a value from 10 to 50 (the Q card actually has two letters, QU); there are also 2 jokers (wild cards) worth 100. The rules to 6...
SkirmishElite: Screaming Eagles at Hamburger Hill is a scenario book used to recreate skirmish-level battles and campaigns centered on the 101st Airborne's struggle to capture the NVA strongpoint on Dong Ap Bia (aka Hamburger Hill) from the 29th NVA Regiment in May 1969. The book includes eight detailed scenarios that can be played alone or together in one...
This is the second game in the Tsukuda Gundam RPG series. It expands the rules and scenarios of Sieg Zion (the first game in the series). It includes a rulebook, a scenario book, two unpunched counter sheets, three mounted maps (plus an extra), two dice, 29 data cards, and two player aids. Published by Tsukuda Hobbies, it is a wargame supplement to the...
Cross Over is a two-player game of thought and chance. Each player gets (10) pegs and they place them in their start line. Roll the die to determine move, some numbers require a choice of move. This is where the strategy comes in. You win when you remove all the pegs off your side before your opponent does. There is one catch your opponent will try to keep...
Cross over the bridge is yet another Parchisi-like game, this time requiring players to traverse the board by means of bridges in order to reach the center island. The first player to get all four marbles into the center island wins. Though basically a children's roll-and-move (or "pop-and-move," seeing as how the game comes with two pop-o-matic devices)...
Players take turns building a crossword puzzle in the provided grid using a hand of random clues and a hand of letter tiles. Clues come in five types: Same or Opposite: the solution is a synonym or antonym of the clue word. Crossword Clue: the solution word and the clue word are broadly related, perhaps in a punning way. A Word Including: the solution word...
From the rules: Cross Purposes is a game of strategy for two players. You start a game of Cross Purposes with five trains at your House. Your goal is to get all five trains across the board to your Station, and then to get them all back Home. The train tracks might not run from your Home to your Station, but you can switch the tracks so that they will...