From time to time differences must be settled by a duel. Hands will clash causing expected and unexpected events but if you use your wits, you can come out on top. Remember, strength in numbers can lead to victory. Each player takes a card at random and places it on the table on the side of their choice. Each turn, at the count of 3, both players are going...
Each player's side of the board consists of 9 panels in a 3x3 grid which all start as one player's color (orange or yellow) but become the other player's color when the panel is flipped. This can be done by landing a marble on a panel, causing the panel to flip and change color. Players attempt to get 6 panels in a row of their color by quickly and...
The Big Stream has been taken over by Invasive Species! Join Olive and her friends from the popular children's book series on an adventure to meet the local stream residents and clear out the invaders! While it may be based on a book series for kids, the gameplay appeals to a much broader audience. In Chuckin' Bugs, you collect an assortment of flies in...
This is an asymmetrical abstract game of movement. The game board is a grid of squares six deep by four wide, with the four squares in the upper left excluded and replaced by the game label. The result is two columns of four squares and two of six squares, with stars at each corner numbered from 1 to 31. The stars are connected by pathways orthogonally and...
Chugga Choo Choo! is a fun way for kids to learn colors, coordination, and counting. After choosing a color station, players agree on the number of cargo balls each will attempt to load into their color of hopper car. Next, it's time to switch the lever to start the train moving. All aboard! Kids then use the loading chute to load the cargo balls as fast...
A simple train game for children in which a player spins a spinner and then moves his train down a track. Special spaces on the track can force the child to blow his whistle or to lose a turn, possible destroying a deeply developed strategy. The game is significant for its theme. Pictured prominently on the box is the ventriloquist Paul Winchell and two of...
The game board contains a track on which a battery-powered engine named Wilson moves toward the railway station. The players join the race with their engine pawns. These are moved by dice rolls. A color as a roll result means the pawn can move forward to the nearest space in the rolled color; a green light means it can move ahead of the leading engine, a...
From the box: Oh bumpers! The animals have escaped from the Safari Park! Only one has stayed behind. Work together to help Wilson, Brewster and Koko travel around Chuggington as they pick up the remaining animals. Discover who decided to stay with Mtambo in the Safari Park. Guess correctly and you're a winner! A children's game based on the Chuggington...