Tai Chui is an internalised martial art from China. This game aspires to be the gateway to the concepts and values practiced in Tai Chi. During the game, Chi Gong or training cards are drawn with different point values. They can be exchanged for Taolu or form cards of different types and/or for Chi or energy tokens. The first player to collect 5 different...
324 visual arts quiz questions for all the know-it-alls and art lovers. Answers on the back of the card. Illustrated with portraits of 54 artists related to the questions. There are three sets of possible game modes: 1. Everybody gets one card. First player asks a question from the next player. If the answer is correct she/he gets one point. If the answer...
The Battle of Taierzhuang: Covers the fighting that climaxed in the first (failed) Japanese offensive of 1938 in China. Each hex on the map represents .25 miles or .4km. Each game turn represents two days. Units of maneuver are Japanese infantry battalions and tank companies; and Chinese regiments. 22 x 34-inch game map with both battles; Stalin’s First...
Taifa is a card driven board game set in medieval Spain in the 11th century, where each player controls one of the main kingdoms of the time, which can be Christian or Muslim. A game has 4 turns and lasts about 2 hours. Each turn players receive a variable number of cards, which can be historical events, troops or response cards, and they play them in...
The players set their meeples in the center space and take turns rolling the die. Only at the roll of 1, the player has to move his meeple to the red dot of the inner circle. from this point on, he has to move clockwise after every roll. If he gets on a space connected to next ring, he has to change to that ring on his next turn. On the third ring there is...
To set up Findevier, lay out the ten double-sided animal discs in a circle. Shuffle the deck of cards, place them in the circle, then reveal the top card, thereby showing the animal that players will search for in the first round. Place 1-4 tokens in the circle to account for the animals of this type that aren't visible. (Two cards show woodland elves...
INTRODUCTION Taigo (taiji + go, the Japanese word for “five”) is a tile-laying game in which both players use the same unique type tile, which has both of their colours, with the goal of creating a 5-in-a-row of their colour. Also the players must fill the ‘holes’ that they will eventually create with cones of either colour. But if the game lasts long...
This Japanese wargame on the "Nanboku-cho" period (Northern and Southern Courts period - 1336 to 1392) simulates one of the most dynamic and important periods in Japanese history. 太平記 (Taiheiki) is a Japanese historical epic. (Chronicle of Great Peace) It uses an area movement system. This game has cult status among Japanese wargamers as one of the best...
TAIJI is a strategy board game for 2 players Ages 6 and up. TAIJI is a Chinese term that means ‘Great Duality’ and represents the fight of Good vs. Evil, Light vs. Darkness, YIN vs. YANG. But YIN and YANG are indivisible! That’s why both players use the same indivisible “dual” pieces called TAIJITUS. The object of the game is to get the highest score...
TAIJI Supreme Ultimate Playing Cards is a Non-Standard Universal Deck based on the principles of yin and yang. This deck can be used to play over 15 games. TAIJI Supreme Ultimate Playing Cards are an improved version of the standard deck. The power behind this deck is in its versatility to be interpreted in multiple ways creating different core game...
Children's fairy tale fascinating game! The Magic Shoes has four adventures fairy tale countries. Elves need to collect five diamonds, which means they cancel out the evil vicious witch. Elves need different kinds of shoes to be able to travel over the fairy tale country. A pinch of luck in your Magic Shoes is need, which makes easier movement over...