Kickstarter content from the crowdfunding campaign. It was packaged in the same box as the retail edition but had a sticker added to the box front. Extra content: 7 roles Dr. Obvious Mysterious Military Researcher Grumpy Senior Technician Press Mesmerist Wrangler of Subcontractors Melissa, Hunter of Grant Money Award Winning Researcher 3 diseases Virulent...
From the box: "Kids try to guess their opponent’s secret card and discover tons of cool creatures along the way from a Boa Constrictor and Bottlenose Dolphin to a Komodo Dragon! Played like 20 Questions, our game features 160 photo cards with fun facts on back like each animal’s size, diet, habitat and more. Kids just ask yes or no questions until they...
Science Trivia Challenge lets players of all ages explore their knowledge of interesting science facts. Do you know which moves the fastest: lightning, spacecrafts or light? How about the number of taste buds on a human adult’s tongue? Fascinated reactions await when you play this trivia game! Fun for family game night or classroom indoor recess, players...
Science Versus Luck: A game of war, doctrine and matchsticks. From the rulebook: "The game is designed for a group of players - ideally as a fun club project. It has scope for role playing, planning and playing with matchstick cannons and toy soldiers." "To work best it needs around 10 people ideally in a club setting (ie. A hall and several tables)...
Subtitled: or, Too Much for the Mahdi. Unusual set of umpired miniatures rules depicting late 19th Century Colonial Campaigns in Africa. In essence, the referee plays the part of the Mahdists while each player takes the part of an individual officer commanding part of a British force in the Sudan. This is done to simulate the asymmetrical nature of...
Scientia is a tactical game for 2~4 players who compete to develop in four scientific fields: physics, chemistry, biology and astronomy. The game includes three different cards from each field, thus a game can show 12 different effects. On their turn, players choose one of two options. Take a card and place it in front of their personal board as long as it...
The object is to be the first player to land on the space where the infamous Jim Bone has hidden the gold that was removed from the 18th Century wreck in the Scilly Isles (off the tip of Cornwall, England). A set of normal and compass dice (one die with N,E,S,W on and one die with NE,SE, NW, SW on) direct the movement. In the first phase of the game, you...
Scions of Avermhir (aver meer) is a new type of tactical strategy game that rewards thought out plans and maneuvers, without taking several hours to play! With a diverse set of goals to achieve and enhancements to acquire, you'll find that every game feels new and fun! The game welcomes new players and old hands alike, with each game ending down to the...
Aut viam inveniam aut faciam. (I shall either find a way or make one.) — Hannibal the Barcid. In 203 B.C. two genius strategists vied for the fate of the world. Hannibal: The renowned Carthaginian general; and Scipio: The Roman Hero. SCIPIO is a two-player strategy board game: players take on the role of military leaders to command the armies of an ancient...
Scippio is a filler cardgame for 4 players, set in the Punic Wars, around 200 B.C. Two players take command of the Roman Army as Publius and Fabian roman consuls, while the other two players will be Hannibal and Hasdrubal, carthaginian generals. The main mechanics of the game are set collection and bluffing. Both players strive to collect a set of three...
From the back of the box: Scirmish is a cleverly designed little word game where the aim is simply to discover the six mystery words on your opponent's card. The mystery words are all linked to a central theme and appear in a crossword pattern on the card... Players take turns to call out letters and patterns soon begin to appear. From that moment it's a...