A Cremona: Echo of Violins egy kiváló társasjáték, 2 - 4 játékos részére.
The player takes on the role of the luthier boy and in the game he will have to go around the shops of the great Cremonese masters: Amati, Guarneri del Gesù, Ruggeri and...
The player takes on the role of the luthier boy and in the game he will have to go around the shops of the great Cremonese masters: Amati, Guarneri del Gesù, Ruggeri and Bergonzi. In these workshops he will have to collect the materials to build his own instruments: violins, violas and cellos, and learn the secrets of their workmanship. Going in this way by exclusion, he will have to understand the secret of Stradivari's workshop, which obviously changes with every game.
Objective of the game
The winner of the game is the one who, at the end of the game, has scored more points than is opponents. The point are obtained by making violins (each instrument has a number at the bottom right that represents its value), correctly revealing the secret of Stradivarius (3 points) and going to the Theater.
Each player must in their turn move his meeple to a tile adjacent to the one in which he is. Movement is mandatory. Once the player has entered the new tile, he must choose one of the following actions:
Benefit from one of the blocks that the tile offers
Build an instrument, but only if it belongs to the same family as the workshop in which it is located, and then look at the relative secret of the hidden family, without showing it to the other player
Reveal the secret of Stradivari (only if the player is in Stradivari’s workshop and only if he has built at least 3 instruments)
Once the chosen action is complete, the player ends the turn and it’s up to the next player.
The game continues in this way until a player builds six instruments, at which point the round of turns ends and the game ends whit the calculation of scores.